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Wolverine portrait
DuelistB tier

Wolverine

Thanks to his regenerative healing factor and berserker rage, the centuries-old Logan can fight through the worst pain to go claw-to-claw with any foe. The Wolverine stands ready to shred through all obstacles in his way with his Adamantium claws.

  1. 01 StartSource profile first
  2. 02 CheckDuelist job check
  3. 03 LeaveOne ranked habit

Queue briefing

Decide how Wolverine fits before hero select gets loud

Duelist plan

1Lock when

The lobby needs this job

Testing durable frontlines and punishing enemies who let a brawl continue after escape tools are gone.

2Swap when

The pressure pattern repeats

Swap or wait for a better entry if every path to the target runs through traps, sleep, or open sightlines.

3Practice first

Queue with one habit

Enter with help, force one defensive cooldown, then decide whether to keep brawling or reset before chase brain takes over.

Pocket Rivals ranked read

How Wolverine should create ranked value

Wolverine: Win a useful angle, force attention, and finish targets your team is already pressuring.

Editorial note: this section is Pocket Rivals advice for everyday ranked lobbies. Use the official source panel for canonical ability text, then use this ranked read to decide what to practice next.

First job

Play behind a Vanguard who creates the first distraction instead of opening alone.

Practice next

  1. 1Take an off-angle before using burst cooldowns.
  2. 2Keep mobility or a defensive tool for the exit.
  3. 3Shoot the target your tank or other Duelist is already pressuring.

Avoid

Do not open every fight by burning mobility forward. If the burst fails, you need an exit.

Hero-specific editorial

Ranked module for Wolverine

Pocket Rivals ranked read

Best for

Testing durable frontlines and punishing enemies who let a brawl continue after escape tools are gone.

Struggles into

Setup zones, sleep or speed resets, and ranged burst that stops the brawl before sustained pressure ramps.

First swap trigger

Swap or wait for a better entry if every path to the target runs through traps, sleep, or open sightlines.

everyday ranked mistake

Hard-committing to the tank duel without checking whether supports can follow or the enemy can kite.

Practice drill

Enter with help, force one defensive cooldown, then decide whether to keep brawling or reset before chase brain takes over.

Review basis

Based on Pocket Rivals notes that Wolverine pressures several durable heroes, plus counters from Peni Parker setup, Mantis control, and Hela ranged burst.

Official details

Base stats and hero story

Official article date: 2024/12/04

Health
350
Movement Speed
7m/s

Gifted with a powerful healing factor and razor sharp claws, the Mutant called Logan was turned into a living weapon when the clandestine government organization Weapon X bonded indestructible Adamantium to his skeleton. Wolverine has proven to be more than a killing machine, finding ways to rise above his pain to do what's right for Mutants and humans alike.

Now, Logan splits his time between battling Doom 2099 and ushering Mutants to safety on Krakoa. Even in the far future, Wolverine remains the best there is at what he does.

Skills

Abilities and details

Normal Attack

Savage Claw

Left Click
Casting
Melee
Base Damage
15 damage per strike
Percentage Damage
Deal damage equal to 1.5% of the target's Max Health, with an extra 0.057% damage for each point of Rage
Maximum Distance
3.5m
Attack Interval
The first three strikes have an interval of 0.27s between them, while the fourth strike has a 0.84s interval from the third strike

Slash with Adamantium claws for a Claw Strike. Unleashing Feral Leap will enhance it to Berserk Claw Strike for a brief period

Ability

Last Stand

Q
Knockback Range
8m spherical radius
Knockback Damage
50
Snatching Damage Over Time
20/s
Impact Range
8m spherical radius
Impact Base Damage
50
Impact Percentage Damage
Deal damage equal to 10% of the target's Max Health, with an extra 0.3% damage for each point of Rage
Knockdown Time
0.75s
Energy Cost
2800

Knock enemies ahead airborne and spiral through the air, sweeping up enemies along the path and delivering a devastating impact at the landing point

Ability

Feral Leap

SHIFT
Snatch Damage
35
Smash Damage
35
Knockdown Duration
0.75s
Berserk Claw Strike Duration
5s
Berserk Claw Strike Base Damage
6 damage per strike
Berserk Claw Strike Percentage Damage
Deal damage equal to 1% of the target's Max Health, with an extra 0.035% damage for each point of Rage
Berserk Claw Strike Maximum Distance
3.5m
Berserk Claw Strike Attack Interval
5.88 strikes per second
Cooldown
12s

Leap like an animal to snatch the first enemy upon impact and Smash them to the ground. Unleashing this ability will enhance his normal attack to Berserk Claw Strike for a brief period

Ability

Undying Animal

E
Duration
5s
Damage Reduction
40%
Cooldown
16s

Unleash a fierce howl to briefly reduce incoming damage

Ability

Vicious Rampage

Right Click
Casting
Movement-based damage ability
Average Speed
44m/s
Maximum Distance
7.5m
Range
3m
Base Damage
15 damage per strike
Percentage Damage
Deal damage equal to 1.5% of the target's Max Health, with an extra 0.057% damage for each point of Rage
Cooldown
3s

Dash forward and unleash a Claw Strike

Passive

Regenerative Healing Factor

Passive
Bonus Health
150 - 300 (Damage increases with Rage)
Bonus Health Duration
3s
Bonus Health/Healing Conversion
1
Cooldown Reduction Per KO Engaged
10s
Cooldown
90s

Begin to heal and rise with a hefty Bonus Health, shaking off all debuffs. After a brief moment, any remaining Bonus Health morphs into a one-off heal, zeroing out his Rage. Assists in KOs reduce this cooldown

Passive

Berserker Rage

Passive
Max Rage
100
Rage Per Savage Claw Hit
10
Rage Per Vicious Rampage Hit
15
Rage Per Feral Leap Snatch
10
Rage Per Berserk Claw Strike Hit
5
Rage Per Last Stand Knockback
25
Rage Per Hit Taken
5
Rage Gain From Taking Hits
2 per second

Rage builds when Wolverine attacks or takes hits, boosting the damage of his Claw Strikes and the Bonus Health from his regenerative healing factor

Ability

Phoenix Warrior

Shift
Cooldown
15s
Spell Field Range
3m spherical radius spell field
Spell Field Damage
Deal damage equals to target's 1% Maximum Health per second
Lifesteal Proportion
0.33
Snatch Damage
35
Smash Damage
35
Knockdown Duration
0.75s
Berserk Claw Strike Duration
5s
Berserk Claw Strike Base Damage
6 damage per strike
Berserk Claw Strike Percentage Damage
Deal damage equal to 1% of the target's Max Health, with an extra 0.035% damage for each point of Rage.
Berserk Claw Strike Maximum Distance
3.5m
Berserk Claw Strike Attack Interval
5.88 strikes per second

Wolverine and Hulk can interact with each other. Once both parties confirm, Hulk can lift Wolverine and press the key to hurl him forwardJean Grey imbues Wolverine with the awe-inspiring Phoenix Force. With this power, Wolverine's Feral Leap transforms into Phoenix Warrior. While active, he is enveloped in Phoenix flames that continuously scorch him and nearby enemies, dealing Percentage Damage. In this state, Wolverine's abilities gain Lifesteal when inflicting damage

Ability

Kinetic Claws

X
Ability Cooldown
20s
Ability Duration
8s
Attack Range Bonus:
1m
Kinetic Claws Cooldown
3s
Kinetic Claws Damage Tick Rate:
0.1s
Kinetic Claws Damage:
5 + 0.01% Max HP per Rage point
Kinetic Claws Duration:
1.5s

Cyclops supercharges Wolverine's claws, extending his attack range. While active, Wolverine's Vicious Rampage is replaced with Kinetic Claws, granting him a brief forward lunge that unleashes a flurry of slashes around him

Hero handoff

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Current fileHero briefing

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