1Lock when
The lobby needs this job
Forcing the enemy backline to spend cooldowns, then leaving before the whole team turns onto you.

Using his symbiote-enhanced body as the perfect living weapon, Eddie Brock and his alien ally stand ever-ready to unleash vicious attacks upon anyone he deems an enemy. Those ensnared by Venom's tentacles have no choice but to surrender to this insatiable predator.
Queue briefing
1Lock when
Forcing the enemy backline to spend cooldowns, then leaving before the whole team turns onto you.
2Swap when
Swap or shorten the dive if every landing gets slept, trapped, or burned before your team gains space.
3Practice first
Pick the landing point and exit point together, then leave as soon as multiple enemies turn.
Pocket Rivals ranked read
Create chaos, force cooldowns, then leave before the enemy team turns the whole lobby onto you.
Editorial note: this section is Pocket Rivals advice for everyday ranked lobbies. Use the official source panel for canonical ability text, then use this ranked read to decide what to practice next.
Pair with a second Vanguard or a durable Duelist who can hold space when you reset.
Do not spend every cooldown crossing empty space. Arrive with at least one tool left.
Hero-specific editorial
Forcing the enemy backline to spend cooldowns, then leaving before the whole team turns onto you.
Saved control, sustained brawl damage, and setup zones that make landing and escape paths predictable.
Swap or shorten the dive if every landing gets slept, trapped, or burned before your team gains space.
Landing deep with no exit plan because the first health bar looks large enough to survive anything.
Pick the landing point and exit point together, then leave as soon as multiple enemies turn.
Based on Pocket Rivals build notes for chaos-and-exit play plus counter notes using Mantis control, Wolverine brawl pressure, and Peni Parker setup.
Official details
Official article date: 2024/11/23
When Spider-Man rejected a symbiotic alien that he had once believed to be a mere costume, the creature formed a new bond with a man who shared its disdain for Peter Parker. Together, the symbiote and Eddie Brock became the lethal protector known as Venom.
While displaced in time and fighting in the occult wars, Venom glimpsed the horrific future awaiting this timeline. To prevent that future from happening, Venom knows he has only two options - kill the dark god Knull or imprison him on Klyntar and take his throne.
Skills

Normal Attack
Unleash tentacles forward to attack enemies

Ability
Burrow underground for free movement. After a duration or by left-clicking, devour enemies above to deal damage based on the enemy's current health and generate equivalent Bonus Health. Devoured enemies suffer Reduced Healing

Ability
Launch webbing forward, allowing for a singular swing in the desired direction

Ability
Generate Bonus Health against damage. The lower Venom's Health, the greater the Bonus Health generated

Ability
Dash to the target location from a certain height. Upon landing, damage nearby enemies, launching them up toward the landing point

Ability
Unleash tentacles to Slow enemies within reach. Enemies unable to break free in time will suffer damage

Ability
Press Space to wall crawl, and while crawling, left-click to sprint

Passive
Venom shares his symbiotes with Jeff and Hela. Jeff's Guardian of the Deep links with nearby allies, providing continuous healing. When the effect ends, it releases a powerful healing burst, converting any excess into Bonus Health. Hela's Hel Tendrils unleash a symbiotic Hel Sphere. Upon hit, it pulls nearby enemies toward the impact point and links them, slowing enemies that try to escape.
Hero handoff
Leave with one matchup rule instead of a whole new checklist.
Read official details, then turn the hero into one job, one matchup rule, and one avoid call.