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Mantis portrait
StrategistA tier

Mantis

Mantis uses her impressive mental abilities and her penchant for plant control to anchor any team she fights alongside. Her powers tap into a limitless flow of life energy, gently nourishing everything she touches.

  1. 01 StartSource profile first
  2. 02 CheckStrategist job check
  3. 03 LeaveOne ranked habit

Queue briefing

Decide how Mantis fits before hero select gets loud

Strategist plan

1Lock when

The lobby needs this job

Enabling the teammate taking space while holding one control answer for the enemy dive.

2Swap when

The pressure pattern repeats

Swap or play closer to cover if every fight forces your control before the real engage arrives.

3Practice first

Queue with one habit

Before each fight, choose the teammate you are enabling and the enemy commit you are saving control for.

Pocket Rivals ranked read

How Mantis should create ranked value

Enable the teammate taking space and save control for the dive that actually threatens you.

Editorial note: this section is Pocket Rivals advice for everyday ranked lobbies. Use the official source panel for canonical ability text, then use this ranked read to decide what to practice next.

First job

Prefer Vanguards who fight where you can actually see them.

Practice next

  1. 1Use defensive cooldowns for enemy engages, not random poke.
  2. 2Heal the teammate currently contesting space.
  3. 3Add damage when your team is stable and your escape is ready.

Avoid

Do not use your panic button for harmless chip damage. Save it for the engage.

Hero-specific editorial

Ranked module for Mantis

Pocket Rivals ranked read

Best for

Enabling the teammate taking space while holding one control answer for the enemy dive.

Struggles into

Fast burst pressure that baits sleep early, then returns before your team can peel.

First swap trigger

Swap or play closer to cover if every fight forces your control before the real engage arrives.

everyday ranked mistake

Using sleep or speed for harmless poke, then having no answer when a diver reaches the backline.

Practice drill

Before each fight, choose the teammate you are enabling and the enemy commit you are saving control for.

Review basis

Based on Pocket Rivals build notes for enabling space and counter notes that punish Mantis with coordinated dive pressure.

Official details

Base stats and hero story

Official article date: 2024/11/23

Health
250
Movement Speed
6m/s
Life Orb Cooldown
4 charges, with each charge taking 3s to recharge

Mantis always knows exactly how you're feeling, thanks to her strong empathic powers. Her alien ability to alter the emotions of others comes in handy on the battlefield, but Mantis only finds true happiness for herself when she is with her fellow Guardians of the Galaxy.

After being captured by the Collector and put on display at his theme park, Mantis managed to escape with the help of her fellow captives, Sai and Jeff. Now, Mantis travels the spaceways in hopes of reuniting with her team, while welcoming other displaced souls into the Guardians' found family.

Skills

Abilities and details

Normal Attack

Life Energy Blast

Left Click
Casting
Single-cast projectile with delayed impact
Damage
55 damage per round
Projectile Speed
150m/s
Damage Falloff
No falloff
Fire Rate
2.5 rounds per second
Ammo
15
Critical Hit
Yes
Special Effect
Critical hit generates 1 Life Orb

Fire an energy thorn and regain one Life Orb after a critical hit.

Ability

Soul Resurgence

Q
Casting
Persistent spell field that surrounds the caster
Healing Amount
150
Caster & Ally One-time Healing Amount
200
Movement Boost
3m/s
Excess Healing/Bonus Health Conversion
100%
Excess Healing/Max Health Conversion
150
Range
15m spherical radius
Duration
8s
Energy Cost
4300

Release energy around her while moving, providing Healing Over Time and Movement Boosts for surrounding allies. Excess healing converts to Bonus Health

Ability

Spore Slumber

SHIFT
Casting
Single-cast projectile with delayed impact that also generates a spell field
Damage
10
Range
3m spherical radius
Sedation Duration
3.5s
Special Effect
A Mantis illusions will manifest beside the sedated heroes. Allies can attack this illusion to awaken the affected hero
Illusion Health
100
Cooldown
15s

Throw a spore to Sedate the nearest enemy

Ability

Allied Inspiration

E
Casting
Targeted
Damage Boost
8%
Movement Boost
1m/s
Duration
8s (16s maximum duration)
Cooldown
Consume 1 Life Orb

Consume Life Orbs to grant allies a Damage Boost

Ability

Natural Anger

F
Casting
Instant Cast
Damage Boost
12%
Duration
8s (the duration cannot stack; repeatedly casting will only refresh the duration)
Cooldown
Consume 1 Life Orb

Consume Life Orbs to grant herself a Damage Boost

Ability

Healing Flower

Right Click
Casting
Targeted
Special Effect
Healing Flower provides two types of healing effects: One-time Healing and Healing Over Time
One-time Healing Amount
55
Healing Over Time Amount
10 + 2.5% of the target's maximum Health per second
Duration
8s (16s maximum duration)
Cooldown
Consume 1 Life Orb

Consume Life Orbs to grant allies Healing Over Time

Passive

Nature's Favor

Passive
Time Required to Leave Combat
3s
Out-of-Combat Movement Speed
7.5m/s
Special Effect
Consume Life Orbs to receive Healing Over Time
Healing Amount
12.5 per second
Duration
8s

Receive a Movement Boost when not injured and Healing Over Time when consuming Life Orbs

Passive

Heavenly Guardian

Passive
Team-Up Bonus
10% Healing Boost

Mantis enhances Groot's wooden walls and Loki's Rune Stones with life energy. Groot can additionally unleash a Flower Wall, which, when in Flora Colossus state, restores health to random nearby allies and grants them Damage Reduction. Loki's Rune Stones grant allies within Regeneration Domain a Damage Boost

Hero handoff

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Current fileHero briefing

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