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Rogue portrait
VanguardA tier

Rogue

Anna Marie possesses the Mutant ability to absorb the powers of others with a touch. Her ever-adaptable arsenal of superhuman abilities helps turn the tide of any fight. After touching Raw Chronovium, Rogue's strength soared to new heights, allowing her to overwhelm enemies with unstoppable force!

  1. 01 StartSource profile first
  2. 02 CheckVanguard job check
  3. 03 LeaveOne ranked habit

Queue briefing

Decide how Rogue fits before hero select gets loud

Vanguard plan

1Lock when

The lobby needs this job

Forcing short-range brawl pressure when the enemy team has already spent distance or control tools.

2Swap when

The pressure pattern repeats

Swap or wait longer if each engage begins into full control, setup, and open sightlines.

3Practice first

Queue with one habit

Enter only after your team creates pressure, then use the nearest cover as the reset point before chasing.

Pocket Rivals ranked read

How Rogue should create ranked value

Rogue: Anchor space first, then spend cooldowns to start or stop a fight when your team can follow.

Editorial note: this section is Pocket Rivals advice for everyday ranked lobbies. Use the official source panel for canonical ability text, then use this ranked read to decide what to practice next.

First job

Pair with a second Vanguard or a durable Duelist who can hold space when you reset.

Practice next

  1. 1Use shield, mitigation, or control to claim space before chasing eliminations.
  2. 2Save one defensive cooldown for leaving the fight.
  3. 3Commit only after your damage players are looking at the same target.

Avoid

Do not spend every cooldown crossing empty space. Arrive with at least one tool left.

Hero-specific editorial

Ranked module for Rogue

Pocket Rivals ranked read

Best for

Forcing short-range brawl pressure when the enemy team has already spent distance or control tools.

Struggles into

Kiting support tools, prepared setup zones, and ranged burst before the objective fight starts.

First swap trigger

Swap or wait longer if each engage begins into full control, setup, and open sightlines.

everyday ranked mistake

Starting the fight from too far away, then spending the whole cooldown cycle just reaching the enemy.

Practice drill

Enter only after your team creates pressure, then use the nearest cover as the reset point before chasing.

Review basis

Early practical read based on Pocket Rivals counter notes for Mantis kiting, Peni Parker setup, and Hela ranged pressure into Rogue.

Official details

Base stats and hero story

Official article date: 2025/12/12

Health
675
Movement Speed
600

Rogue's Mutant power to absorb any superhuman ability with a simple touch left her isolated for years, until she met her true love: fellow X-Man, Gambit.

Traveling the galaxy together and helping lost Mutants find their way home to Krakoa seemed like a perfect honeymoon. But when they reached the Grandmaster's Garden, Rogue discovered Gambit's secret plan... and the energy she absorbed from his Chronovium die made her powers go haywire! Now, Rogue and Gambit are the Universe's Most Wanted and must fight side-by-side to escape the Elders' cosmic domain.

Skills

Abilities and details

Normal Attack

Power Surge Punch

Left Click
Casting
Melee
Damage
The first two strikes deal 35 damage, while the third strike deals 45 damage
Maximum Distance
4.5m
Attack Speed
The first two strikes: 0.33s/hit; the third strike: 0.73s/hit

Punch forward with both fists

Ability

Defensive Stance

Right Click
Damage Reduction
60%
Maximum Energy
100
Energy Recovery Speed
15/s
Energy Consumption
60/s
Energy Required to Activate the Ability
30
Special Effect
The reduced damage transforms into backlash energy that powers up the next Southern Brawl.
Reduced Damage-Backlash Energy Conversion Ratio
0.35
Maximum Backlash Energy
100
Maximum Backlash Energy Falloff
20/s

Absorb nearby projectiles and reduce incoming damage; absorbed damage powers up your next Southern Brawl

Normal Attack

Southern Brawl

Left Click
Dash Distance
8m
Base Damage
40
Backlash Energy-Extra Damage Conversion Ratio
0.9
Special Effect
Launch up the enemies hit
Maximum Distance
8m
Cooldown
6s

While in Defensive Stance, dash forward and slam enemies in front, dealing area damage

Ability

Chrono Kick Combo

E
Spell Field Range
Box shaped spell field. Length: 6.5m; Width: 4.5m; Height: 2m
Spell Field Damage
30
Special Effect
Launch up the enemy hit, entering flight. The next two Power Surge Punch attacks become ranged, and Chrono Kick Combo can be unleashed again.
Maximum Flight Duration
3s
Knock Down Spell Field Damage
30
Knock Down Spell Field Range
6m radius spherical spell field
Projectile Damage
60
Projectile Speed
100 m/s
Projectile Maximum Flying Distance
20m
Cooldown
10s

Dash forward and launch the enemy, entering flight; activate again to Knock Down nearby enemies. Your next two Power Surge Punch attacks become ranged, piercing enemies and granting Bonus Health

Ability

Fatal Attraction

SHIFT
Dash Distance
10m
Dash Damage
30
Special Effect
Launch up enemies hit
Spreading Spell Field Range
Cylindrical Spell Field with a height of 3m, whose radius will expand to 8m after 0.8s
Spreading Spell Field Damage
40/s
Retrieve Spell Field Damage
30
Cooldown
14s

Dash forward. Press again to unleash a burst of Chronovium Power, dealing continuous damage to nearby foes; after a delay, the energy retracts, pulling all enemies towards Rogue

Ability

Ability Absorption

F
Dash Distance
10m
Special Effect
Knock down the target. Rogue becomes Unstoppable during the absorption.
Absorption Damage Over Time
30/s
Absorption Healing Over Time
60/s
Absorbed Ability Duration
10s
Boost from Vanguard Ability Absorption
125 Maximum Health
Debuff to the Vanguard Absorption Target
Reduce 20 Maximum Health
Boost from Duelist Ability Absorption
20% Damage Boost
Debuff to the Duelist Absorption Target
Reduce 3% damage dealt
Boost from Strategist Ability Absorption
Self healing 20/s
Debuff to the Strategist Absorption Target
Reduce 4% healing dealt
Absorption Process
0.75s
Special Effect
After absorbing, replace Ability Absorption with one of their abilities or refresh Fatal Attraction.
Cooldown
25s

Dash forward to knock down your target and absorb their energy; after absorbing, replace Ability Absorption with one of their abilities or refresh Fatal Attraction. Also absorb Health and stats based on their role

Ability

Heartbreaker

Q
Duration
8s
Energy Cost
3400
Ultimate Ability Energy Absorption Speed
Absorb 4% of ultimate ability energy per second
Maximum Stats Stolen from Vanguards
400 maximum health
Maximum Stats Stolen from Duelists
35% damage boost
Maximum Stats Stolen from Strategists
Self healing 75/s
Spell Field Range
8m radius spherical spell field
Spell Field Damage
15/s

Continuously absorb Ultimate Ability Energy from nearby enemies and steal stats based on their role

Ability

HEARTS AS ONE

C
Spell Field Duration
8s
Cooldown
30s
Spell Field Damage
5+targets' 3% Maximum Health
Spell Field Healing
55
Spell Field Range
8m radius spherical spell field

Gambit shares kinetic energy with Magneto and Rogue. When Magneto activates this ability, Iron Volley is replaced with Ace Greatsword, which detonates upon striking enemies. The explosion leaves residual kinetic energy within the target, inflicting secondary damage after a brief delay. When Rogue activates the ability, each of her attacks causes a kinetic explosion that damages nearby enemies and heals nearby allies

Hero handoff

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Leave with one matchup rule instead of a whole new checklist.

Current fileHero briefing

Read official details, then turn the hero into one job, one matchup rule, and one avoid call.