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Deadpool

Wade Wilson is the full package (or so he claims), with devastating damage output, an impenetrable shield, and swift healing. There's no limit to what Deadpool can achieve, as long as he keeps his moves flashy! And, of course, every epic attack comes with an endless barrage of witty banter!

Official profile

Base stats and hero story

Official article date: 2026/01/15

Health
450
Movement Speed
600

Wade Wilson prides himself on taking the kinds of jobs that other mercenaries are smart enough to turn down. When Deadpool can't win a battle with humor, charisma, and an endless supply of brutal weapons, he knows his healing factor will pick up the slack!

After the Timestream Entanglement, Deadpool was recruited by the Collector to "save" rare specimens from various realities on the brink of collapse. When tasked with hunting down Rogue and Gambit, however, Deadpool betrayed his benefactor and helped his old friends escape from the Collector's Museum.

Skills

Abilities and details

Normal Attack

DUAL DESERT EAGLES - VANGUARD

Left Click
Casting
Rapid-fire projectile.
Damage
34 damage per round
Damage Falloff
Falloff begins at 15m, decreasing to 50% at 30m
Fire Rate
2.5 rounds per second
Ammo
30

Nobody lays a finger on my teammates! Anyone tries, and I'm firing these big boy bullets straight at their face!

Ability

THE BAN HAMMER

Q
Damage From Per Ability Missed
35
Bonus Health From Per Ability Missed
60 per ability missed
Ability Duration
8s
Bonus Health Gained Upon Activation
200
Healing Over Time During Activation
25/s
Cooldown
60s

You! Yeah, you - the hyper one! Eyes off my friends. I sentence you to...whatever! Get ready to be taunted. I get bonus HP and healing, and if you whiff your abilities, you take damage, and I get even more HP!

Ability

MAGICAL UNICORN SHIELD!

Right Click
Summons' Health
300
Maximum Duration for Summons
4s
Cooldown
12s

Plushie power! It stops every single attack those chumps throw, giving my team a safety bubble. It's cute AND bulletproof

Ability

BUNNY BOUNCE

Space
Cooldown
6s
Maximum Jump Distance
16m

Yup, I can double jump in midair! During The Big Test and its upgrade, I can also stomp heads and wall jump to reset its cooldown. Stomp enemies so hard they won't get near my team!

Ability

HEALING FACTOR

PASSIVE
Healing over Time
25/s
Healing over Time from Activated Healing Factor
50/s
Cooldown
45s
Special Effect
The healing factor kicks in after Deadpool has been out of combat for 5s. If Deadpool takes more than 200 damage within a two-second window, the healing factor activates and boosts the healing

Out of combat? I'm healing up, staying battle-ready to protect my team. And if I'm about to croak? Surprise! I get a free pass, and my health zooms back up. Nice try, villains

Passive

MAXIMUM FLAIR

Passive
Special Effect
The ultimate ability can be unleashed after reaching an S rating. The rating is cleared if Deadpool is defeated.

Listen up, eyes on the prize, don't wander off! Every time my abilities land on a bad guy, the style points shoot up a notch! When it's full, I can pop my ultimate! With me on the team, you're all staying alive and fabulous!

Ability

UPGRADE!

F
Special Effect
Accumulate XP in battle. When maxed, choose an ability to upgrade for powerful boosts

I'm here to smack baddies, get XP, and shield my friends! When my XP is full, I get to upgrade an ability! Bonus: Score the final hit and force your foe into a selfie-more XP for me! I'm invincible while striking my best duckface. No photobombs!

Ability

DEADPOOL IN YOUR AREA - VANGUARD

E
Cooldown
12s
Ability Duration
5s
Special Effect
Disrupt enemies' vision in range and gain XP. Enemies can damage Deadpool to end the disruption. Increase left-click attack speed for the duration.
Damage Needed to Remove the Disruption
100
Spell Field Damage
10/s
Spell Field Range
A cylindrical spell field with a 6m radius and a height of 6m.
Damage Reduction
20%

Want to hurt my team? Good luck! I hit you with a taunt, mess up your vision, and burn your health nonstop! Best part: my swords and guns go full turbo for the duration. Blink and you'll miss it

Passive

Comical Chaos

Passive
Team-Up Bonus
+50 Max Health

Deadpool hands Jeff the Land Shark a plushie with attitude. Jeff can spit it ahead where it'll continuously Taunt nearby enemies and Block Vision, while allies in range enjoy a plush-powered healing party!

Normal Attack

KICK@$$ KATANA - VANGUARD

Left Click
Casting
Melee
Damage
30 per hit
Attack Interval
First strike: 0.6s; second strike: 0.53s; third strike: 0.6s
Maximum Distance
4m

Protecting my team means my katanas go full savage. No mercy for the baddies!

Ability

THE BIG TEST

Q
Ability Duration
The challenge lasts 12s. The buff lasts 6s after you complete it.
Boost Spell Field Range
6m radius spherical spell field
Bonus Health
Self: 200; allies: 50
Healing over Time
Upon activation: 50/s; challenge completed: 100/s
Movement Boost
Upon activation: 15%; challenge completed: 30%
Cooldown
60s

Wake the #!&% up, hero! We've got a game to win! Speed and healing buffs for starters, bonus Hazardous Hijinks for me, and extra HP for me and my nearby friends. Hit enough baddies with the right abilities exactly as I ask, and you unlock mega speed and healing, plus reset my Healing Factor cooldown!. Team protection mode: activated!

Ability

HAZARDOUS HIJINKS - VANGUARD

Right Click
Cooldown
10s
Special Effect
Refresh the cooldown if it hits an enemy for up to 2 times.
Damage
40
Dash Duration
Up to 12m

Try getting to my teammates, I dare you! My dash slash knocks fools down, and if I hit, I get to do it again. Up to three times, baby!

Ability

BUNNY BOUNCE

Space
Maximum Dash Distance
16m
Cooldown
6s

Yup, I can double jump in midair! During The Big Test and its upgrade, I can also stomp heads and wall jump to reset its cooldown. Stomp enemies so hard they won't get near my team!

Ability

HEALING FACTOR

PASSIVE
Healing over Time
25/s
Healing over Time from Activated Healing Factor
50/s
Cooldown
45s
Special Effect
The healing factor kicks in after Deadpool has been out of combat for 5s. If Deadpool takes more than 200 damage within a two-second window, the healing factor activates and boosts the healing

Out of combat? I'm healing up, staying battle-ready to protect my team. And if I'm about to croak? Surprise! I get a free pass, and my health zooms back up. Nice try, villains

Passive

MAXIMUM FLAIR

Passive
Special Effect
The ultimate ability can be unleashed after reaching an S rating. The rating is cleared if Deadpool is defeated

Listen up, eyes on the prize, don't wander off! Every time my abilities land on a bad guy, the style points shoot up a notch! When it's full, I can pop my ultimate! With me on the team, you're all staying alive and fabulous!

Ability

UPGRADE!

F
Special Effect
Accumulate XP in battle. When maxed, choose an ability to upgrade for powerful boosts.

I'm here to smack baddies, get XP, and shield my friends! When my XP is full, I get to upgrade an ability! Bonus: Score the final hit and force your foe into a selfie-more XP for me! I'm invincible while striking my best duckface. No photobombs!

Ability

DEADPOOL IN YOUR AREA - VANGUARD

E
Cooldown
12s
Ability Duration
5s
Special Effect
Disrupt enemies' vision in range and gain XP. Enemies can damage Deadpool to end the disruption. Increase left-click attack speed for the duration.
Damage Needed to Remove the Disruption
100
Spell Field Damage
10/s
Spell Field Range
A cylindrical spell field with a 6m radius and a height of 6m
Damgae Reduction
20%

Want to hurt my team? Good luck! I hit you with a taunt, mess up your vision, and burn your health nonstop! Best part: my swords and guns go full turbo for the duration. Blink and you'll miss it

Passive

Comical Chaos

Passive
Team-Up Bonus
+50 Max Health

Deadpool hands Jeff the Land Shark a plushie with attitude. Jeff can spit it ahead where it'll continuously Taunt nearby enemies and Block Vision, while allies in range enjoy a plush-powered healing party!

Normal Attack

DUAL DESERT EAGLES - VANGUARD UPGRADED

Left Click
Beam Damage
39 damage per round
Beam Attack Interval
2.5 rounds per second
Ammo
40
Projectile Attack Interval
After every 5 beam bullets fired, the next shot fires 1 additional projectile
Projectile Speed
60 m/s
Spell Field Damage
25
Spell Field Range
3m radius spherical spell field

I rack up shots, then, BOOM! A mind-blowing bubble bomb for all the enemies. Teammate security: maximum

Normal Attack

KICK@$$ KATANA - VANGUARD UPGRADED

Left Click
Damage
35 per hit
Attack Interval
First strike: 0.5s; second strike: 0.43s; third strike: 0.5s
Maximum Distance
4m

Relax, you've got Deadpool on your side! Swords out, baddies out. My stab hits crit, and a Bad Bunny hit makes the next swing a stabby special

Ability

DEADPOOL IN YOUR AREA - VANGUARD UPGRADED

E
Cooldown
12s
Ability Duration
5s
Special Effect
Disrupt enemies' vision in range and gain XP. Enemies can damage Deadpool to end the disruption. Increase left-click attack speed for the duration.
Damage Needed to Remove the Disruption
100
Spell Field Damage
10/s
Spell Field Range
A cylindrical spell field with a 6m radius and a height of 6m
Damage Reduction
Self: 30%; allies: 20%

Teammates, stay safe! Dummies, look here! It's showtime: I taunt, blind you, and hit warp speed with my swords and guns. Plus, my crew gets a damage reduction buff, so they're basically invincible. Dummies that stick around too long will even have their UI taped over!

Ability

HAZARDOUS HIJINKS - VANGUARD UPGRADED

Right Click
Cooldown
2 charges, with each charge taking 10s to recharge.
Special Effect
Refresh the cooldown if it hits an enemy for up to 2 times. Deadpool bounces as the ability hits an enemy.
Damage
40
Dash Duration
Up to 12m

Watch this pro bodyguard in action! I dash forward, nail the bad guy, and bounce in any direction I want. Oh, and I can do this two more times real quick!

Ability

MAGICAL UNICORN SHIELD! - UPGRADED

Right Click
Summons' Health
400
Maximum Duration for Summons
4s
Cooldown
12s

My ultra-cool, super shiny, extra huggable, and totally blinged-out plushy. Toss it ahead, and it lands as an invincible sphere of awesomeness! Blocking attacks and keeping my team safe inside our furry fortress

Ability

THE BIG TEST - UPGRADED

Q
Ability Duration
The challenge lasts 12s. The buff lasts 8s after you complete it.
Boost Spell Field Range
6m radius spherical spell field
Bonus Health
Self: 300; allies: 50
Healing over Time
Upon activation: 50/s; challenge completed: 100/s
Movement Boost
Upon activation: 15%; challenge completed: 30%
Cooldown
60s

Hey, player! Warm-up's over, time for the main event! Speed, healing, dashes, for me, and bonus HP for all! Smash enough baddies with the skills I say, and you unlock super buffs (massive speed and healing), plus Healing Factor resets. For some time after, each hit means more HP for the crew and you. Don't mess this up!

Ability

THE BAN HAMMER - UPGRADED

Q
Damage From Per Ability Missed
35
Bonus Health From Per Ability Missed
70 per ability missed
Ability Duration
8s
Bonus Health upon Activation
200
Healing During Activation
25/s
Cooldown
60s
Damage Over Time
25/s

Upgraded courtroom drama! Congrats, unlucky one! You're my pick; enjoy the taunt! I score bonus health and healing, and you take ongoing damage. If you miss an ability while court is in session, it's a double whammy. You get more pain, AND I get more extra HP! Thanks in advance!

Passive

Comical Chaos

Passive
Team-Up Bonus
+50 Max Health

Deadpool hands Jeff the Land Shark a plushie with attitude. Jeff can spit it ahead where it'll continuously Taunt nearby enemies and Block Vision, while allies in range enjoy a plush-powered healing party!

Normal Attack

DUAL DESERT EAGLES - DUELIST

Left Click
Casting
Rapid-fire projectile
Damage
38 per hit
Damage Falloff
Falloff begins at 18m, decreasing to 80% at 30m
Fire Rate
2.5 rounds per second
Ammo
30

Bang! Bang! Unleash two hand cannons left and right, because one gun is never enough. Pew pew, baby!

Ability

SKILL ISSUE

Q
Damage From Per Ability Missed
60
Ability Duration
8s
Cooldown
45s

Let's play judge! Pick a dumb-dumb and slap a taunt. They miss an ability? Boom! Gavel drops, and I slap them with pain and snark

Ability

HEADSHOT! - DUELIST

Right Click
Casting
Single-cast projectile with delayed impact that also generates a spell field
Projectile Damage
Unleash: 30; return: 25
Projectile Speed
80m/s
Spell Field Damage
15/s
Spell Field Range
4m spherical radius spell field
Spell Field Duration
1s
Cooldown
10s

Ever seen someone throw their own face? Watch me KO a crowd, then catch my mug on the rebound!. Don't lose your head over it

Ability

BUNNY HOP

Space
Damage
25
Bonus Health
25, up to 50
Cooldown
6s
Special Effect
Refresh the cooldown if it hits an enemy.

Hippity-hoppity, Deadpool's on your property! Watch me squeeze in a second jump midair! Hop on heads or kick off walls with Bunny Hop to refresh the cooldown, and if I land on someone? Free health for me, and a headache for them. Whee!

Ability

HEALING FACTOR

PASSIVE
Healing over Time
25/s
Healing over Time from Activated Healing Factor
50/s
Cooldown
45s
Special Effect
The healing factor kicks in after Deadpool has been out of combat for 5s. If Deadpool takes more than 200 damage within a two-second window, the healing factor activates and boosts the healing

Out of combat? I'm healing up, staying battle-ready to protect my team. And if I'm about to croak? Surprise! I get a free pass, and my health zooms back up. Nice try, villains

Passive

MAXIMUM FLAIR

Passive
Special Effect
The ultimate ability can be unleashed after reaching an S rating. The rating is cleared if Deadpool is defeated.

Listen up, eyes on the prize, don't wander off! Every time my abilities land on a bad guy, the style points shoot up a notch! When it's full, I can pop my ultimate! With me on the team, you're all staying alive and fabulous!

Ability

UPGRADE!

F
Special Effect
Accumulate XP in battle. When maxed, choose an ability to upgrade for powerful boosts.

I'm here to smack baddies, get XP, and shield my friends! When my XP is full, I get to upgrade an ability! Bonus: Score the final hit and force your foe into a selfie-more XP for me! I'm invincible while striking my best duckface. No photobombs!

Ability

DEADPOOL IN YOUR AREA - DUELIST

E
Cooldown
12s
Ability Duration
5s
Special Effect
Disrupt enemies' vision in range and gain XP. Enemies can damage Deadpool to end the disruption.
Damage Needed to Remove the Disruption
100
Self Damage Reduction
20%
Spell Field Damage
15/s
Spell Field Range
A cylindrical spell field with a 6m radius and a height of 6m

True heroes taunt face-to-face! I roast nearby baddies, mess up their vision, and tank their hits like a boss. Try me!

Passive

Comical Chaos

Passive
Team-Up Bonus
5% Damage Boost

Deadpool hands Jeff the Land Shark a plushie with attitude. Jeff can spit it ahead where it'll continuously Taunt nearby enemies and Block Vision, while allies in range enjoy a plush-powered healing party!

Normal Attack

KICK@$$ KATANA - DUELIST

Left Click
Casting
Melee
Damage
40 per hit
Attack Interval
First strike: 0.6s; second strike: 0.53s; third strike: 0.6s
Maximum Distance
4m

Slicey, dicey, twice as nicey! Swing both swords at whoever gets too close. Sushi, anyone?

Ability

POP QUIZ!

Q
Ability Duration
The challenge lasts 12s. The buff lasts 6s after you complete it.
Healing over Time
Upon activation: 35/s; challenge completed: 70/s
Movement Boost
Upon activation: 15%; challenge completed: 30%
Cooldown
45s

Hey, you! Yeah, you! Ready for a challenge? Free speed and healing just for trying. Nail enough hits with the right abilities and unlock the deluxe speed-heal package. It's an A+ in chaos!

Ability

HAZARDOUS HIJINKS - DUELIST

Right Click
Cooldown
2 charges, with each charge taking 10s to recharge.
Special Effect
Refresh the cooldown if it hits an enemy for up to 2 times.
Damage
40
Dash Duration
Up to 12m

Blink, and you'll miss my deadly dash combo. Slash, dash, repeat! Hit someone? You get to go again! (Up to 2 more times. Don't get greedy.) Who says I can't multitask?

Ability

BUNNY HOP

Space
Damage
25
Bonus Health
25, up to 50
Cooldown
6s
Special Effect
Refresh the cooldown if it hits an enemy or an ally. Transform the next katana base attack to a Stab.

Hippity-hoppity, Deadpool's on your property! Watch me squeeze in a second jump midair! Hop on heads or kick off walls with Bunny Hop to refresh the cooldown, and if I land on someone? Free health for me, and a headache for them. Whee!

Ability

HEALING FACTOR

PASSIVE
Healing over Time
25/s
Healing over Time from Activated Healing Factor
50/s
Cooldown
45s
Special Effect
The healing factor kicks in after Deadpool has been out of combat for 5s. If Deadpool takes more than 200 damage within a two-second window, the healing factor activates and boosts the healing

Out of combat? I'm healing up, staying battle-ready to protect my team. And if I'm about to croak? Surprise! I get a free pass, and my health zooms back up. Nice try, villains

Passive

MAXIMUM FLAIR

Passive
Special Effect
The ultimate ability can be unleashed after reaching an S rating. The rating is cleared if Deadpool is defeated.

Listen up, eyes on the prize, don't wander off! Every time my abilities land on a bad guy, the style points shoot up a notch! When it's full, I can pop my ultimate! With me on the team, you're all staying alive and fabulous!

Ability

UPGRADE!

F
Special Effect
Accumulate XP in battle. When maxed, choose an ability to upgrade for powerful boosts.

I'm here to smack baddies, get XP, and shield my friends! When my XP is full, I get to upgrade an ability! Bonus: Score the final hit and force your foe into a selfie-more XP for me! I'm invincible while striking my best duckface. No photobombs!

Ability

DEADPOOL IN YOUR AREA - DUELIST

E
Cooldown
12s
Ability Duration
5s
Special Effect
Disrupt enemies' vision in range and gain XP. Enemies can damage Deadpool to end the disruption.
Damage Needed to Remove the Disruption
100
Self Damage Reduction
20%
Spell Field Damage
15/s
Spell Field Range
A cylindrical spell field with a 6m radius and a height of 6m

True heroes taunt face-to-face! I roast nearby baddies, mess up their vision, and tank their hits like a boss. Try me!

Passive

Comical Chaos

Passive
Team-Up Bonus
5% Damage Boost

Deadpool hands Jeff the Land Shark a plushie with attitude. Jeff can spit it ahead where it'll continuously Taunt nearby enemies and Block Vision, while allies in range enjoy a plush-powered healing party!

Normal Attack

DUAL DESERT EAGLES - DUELIST UPGRADED

Left Click
Beam Damage
46 damage per round
Beam Attack Interval
2 rounds per second
Ammo
40
Projectile Attack Interval
After every 5 beam bullets fired, the next shot fires 1 additional projectile
Projectile Speed
60 m/s
Spell Field Damage
25
Spell Field Range
3m radius spherical spell field

Keep blasting till you trigger a BOOM. My thoughts literally explode onto the battlefield. Talk about mind-blowing firepower!

Normal Attack

KICK@$$ KATANA - DUELIST UPGRADED

Left Click
Damage
45 per hit
Attack Interval
First strike: 0.5s; second strike: 0.43s; third strike: 0.5s
Maximum Distance
4m

Now with extra chop! Stabs can go straight for the noggin. Heads up! Do a Bunny Hop and POW! Stabby Stabby action guaranteed! Run while you can!

Ability

DEADPOOL IN YOUR AREA - DUELIST UPGRADED

E
Cooldown
12s
Ability Duration
5s
Special Effect
Disrupt enemies' vision in range and gain XP. Enemies can damage Deadpool to end the disruption.
Damage Needed to Remove the Disruption
100
Self Damage Reduction
35%
Spell Field Damage
15/s
Spell Field Range
A cylindrical spell field with a 6m radius and a height of 6m

Check out the best trash talk in the Chronoverse! Keep taunting and melting their HP! I even block their screen, so they can't see squat. Plus, I tank hits like a champ. Enemies that stick around too long get the bottom of their screen taped up. By the end, they won't even find their health bar and whatnot. Good luck fighting what you can't see, suckers!

Ability

HAZARDOUS HIJINKS - DUELIST UPGRADED

Right Click
Cooldown
2 charges, with each charge taking 10s to recharge.
Special Effect
Refresh the cooldown if it hits an enemy. Deadpool bounces as the ability hits an enemy.
Damage
40
Dash Duration
Up to 12m

Now with bouncy castle action! Slash, bounce, repeat. It's like the world's deadliest pinball!. Cooldowns? Never heard of 'em. Keep going as long as you hit stuff, just don't let me fall flat on my ass!

Ability

HEADSHOT! - DUELIST UPGRADED

Right Click
Projectile Damage
Unleash: 30; return: 25
Projectile Speed
80m/s
Spell Field Damage
15/s
Third Unleash Explosion Damage
45
Spell Field Duration
First unleash: 1s; second unleash: 1s; third unleash: 2s
Cooldown
10s

Juggle my noggin for extra throws! If you catch it thrice, it goes kaboom. Everyone gets a piece of my mind

Ability

POP QUIZ! - UPGRADED

Q
Ability Duration
The challenge lasts 12s. The buff lasts 8s after you complete it.
Healing over Time
Upon activation: 30/s; challenge completed: 60/s
Movement Boost
Upon activation: 15%; challenge completed: 30%
Damage Boost
Upon activation: 15%; challenge completed: 30%
Cooldown
45s

Don't just stand there, you blockhead! The challenge's still rolling. But don't worry, I'm not one of those money-hungry scam artists. The buffs are on the house, no price hike. Take on this challenge, and you'll get three freebies: a little Speed boost, Continuous Healing, and Damage Up. Hit enough baddies with the right abilities exactly as I ask, and you unlock the ultimate bundle (Super Speed, Super Healing, Damage Boost AND reset all your cooldowns (except Healing Factor; no cheating!). Now THAT'S love

Ability

SKILL ISSUE - UPGRADED

Q
Damage From Per Ability Missed
60
Vulnerability Ration From Ability Missed
10% for each stack. Up to 4 stacks.
Ability Duration
8s
Damage Over Time
25/s
Cooldown
45s

Dumbpoochu, I choose you! Taunt time! Their HP melts away, and if they whiff an ability, they get bonus pain AND Vulnerability. Double whammy! Objection? Overruled!

Passive

Comical Chaos

Passive
Team-Up Bonus
5% Damage Boost

Deadpool hands Jeff the Land Shark a plushie with attitude. Jeff can spit it ahead where it'll continuously Taunt nearby enemies and Block Vision, while allies in range enjoy a plush-powered healing party!

Normal Attack

DUAL DESERT EAGLES - STRATEGIST

Left Click
Casting
Rapid-fire projectile
Damage
25 damage per round
Healing
45 per round
Fire Rate
2.5 rounds per second
Ammo
30

Nobody lays a finger on my teammates! Anyone tries, and I'm firing these big boy bullets straight at their face!

Ability

PWNAGE POUND

Q
Damage From Per Ability Missed
60
Ability Duration
8s
Healing Over Time
80/s
Healing From Per Ability Missed
80 per ability missed
Healing Spell Field Range
8m radius spherical spell field
Cooldown
60s

You! Yeah, you - the hyper one! Eyes off my friends. I sentence you to...whatever! Get ready to be taunted. I get bonus HP and healing, and if you whiff your abilities, you take damage, and I get even more HP!

Ability

BOUNCING BOBBLEHEAD - STRATEGIST

Right Click
Casting
Single-cast projectile with delayed impact that also generates a spell field
Projectile Damage
Unleash: 20; return: 20
Projectile Healing
Unleash: 40; return: 40
Projectile Speed
80m/s
Spell Field Damage
10/s
Spell Field Healing
40/s
Spell Field Range
4m spherical radius spell field
Spell Field Duration
1s
Cooldown
8s

Plushie power! It stops every single attack those chumps throw, giving my team a safety bubble. It's cute AND bulletproof

Ability

HEALING HOP

Space
Damage
25
Healing
35
Cooldown
6s
Special Effect
Refresh the cooldown if it hits an enemy or an ally. Transform the next katana base attack to a Stab.

Yup, I can double jump in midair! During The Big Test and its upgrade, I can also stomp heads and wall jump to reset its cooldown. Stomp enemies so hard they won't get near my team!

Ability

HEALING FACTOR

PASSIVE
Healing over Time
25/s
Healing over Time from Activated Healing Factor
50/s
Cooldown
30s
Special Effect
The healing factor kicks in after Deadpool has been out of combat for 5s. If Deadpool takes more than 200 damage within a two-second window, the healing factor activates and boosts the healing

Out of combat? I'm healing up, staying battle-ready to protect my team. And if I'm about to croak? Surprise! I get a free pass, and my health zooms back up. Nice try, villains

Passive

MAXIMUM FLAIR

Passive
Special Effect
The ultimate ability can be unleashed after reaching an S rating. The rating is cleared if Deadpool is defeated.

Listen up, eyes on the prize, don't wander off! Every time my abilities land on a bad guy, the style points shoot up a notch! When it's full, I can pop my ultimate! With me on the team, you're all staying alive and fabulous!

Ability

UPGRADE!

F
Special Effect
Accumulate XP in battle. When maxed, choose an ability to upgrade for powerful boosts

I'm here to smack baddies, get XP, and shield my friends! When my XP is full, I get to upgrade an ability! Bonus: Score the final hit and force your foe into a selfie-more XP for me! I'm invincible while striking my best duckface. No photobombs!

Ability

DEADPOOL IN YOUR AREA - STRATEGIST

E
Cooldown
12s
Ability Duration
5s
Special Effect
Disrupt enemies' vision in range and gain XP. Enemies can damage Deadpool to end the disruption.
Damage Needed to Remove the Disruption
100
Spell Field Damage
10/s
Spell Field Healing
60/s
Spell Field Range
A cylindrical spell field with a 6m radius and a height of 6m

Want to hurt my team? Good luck! I hit you with a taunt, mess up your vision, and burn your health nonstop! Best part: my swords and guns go full turbo for the duration. Blink and you'll miss it

Passive

Comical Chaos

Passive
Team-Up Bonus
+5% Healing Bonus

Deadpool hands Jeff the Land Shark a plushie with attitude. Jeff can spit it ahead where it'll continuously Taunt nearby enemies and Block Vision, while allies in range enjoy a plush-powered healing party!

Normal Attack

KICK@$$ KATANA - STRATEGIST

Left Click
Casting
Melee
Damage
30 per hit
Attack Interval
First strike: 0.6s; second strike: 0.53s; third strike: 0.6s
Maximum Distance
4m
Healing Spell Field Range
5m radius spherical spell field
Healing Amount
32

Protecting my team means my katanas go full savage. No mercy for the baddies!

Ability

FINAL EXAM

Q
Ability Duration
The challenge lasts 12s. The buff lasts 6s after you complete it.
Healing Amount
Upon activation: 70/s; challenge completed: 100/s
Healing Spell Field Range
8m radius spherical spell field
Cooldown
60s

Wake the #!&% up, hero! We've got a game to win! Speed and healing buffs for starters, bonus Healing Hijinks for me, and extra HP for me and my nearby friends. Hit enough baddies with the right abilities exactly as I ask, and you unlock mega speed and healing, plus reset my Healing Factor cooldown!. Team protection mode: activated!

Ability

HEALING HIJINKS - STRATEGIST

Right Click
Cooldown
2 charges, with each charge taking 10s to recharge.
Damage
30
Dash Duration
Up to 12m
Healing Amount
45
Healing Spell Field Range
5m spherical radius spell field

Try getting to my teammates, I dare you! My dash slash knocks fools down, and if I hit, I get to do it again. Up to three times, baby!

Ability

HEALING HOP

Space
Damage
25
Healing
35
Cooldown
6s
Special Effect
Refresh the cooldown if it hits an enemy or an ally. Transform the next katana base attack to a Stab.

Yup, I can double jump in midair! During Final Exam and its upgrade, I can also stomp heads and wall jump to reset its cooldown. Stomp enemies so hard they won't get near my team!

Ability

HEALING FACTOR

PASSIVE
Healing over Time
25/s
Healing over Time from Activated Healing Factor
50/s
Cooldown
30s
Special Effect
The healing factor kicks in after Deadpool has been out of combat for 5s. If Deadpool takes more than 200 damage within a two-second window, the healing factor activates and boosts the healing

Out of combat? I'm healing up, staying battle-ready to protect my team. And if I'm about to croak? Surprise! I get a free pass, and my health zooms back up. Nice try, villains

Passive

MAXIMUM FLAIR

Passive
Special Effect
The ultimate ability can be unleashed after reaching an S rating. The rating is cleared if Deadpool is defeated

Listen up, eyes on the prize, don't wander off! Every time my abilities land on a bad guy, the style points shoot up a notch! When it's full, I can pop my ultimate! With me on the team, you're all staying alive and fabulous!

Ability

UPGRADE!

F
Special Effect
Accumulate XP in battle. When maxed, choose an ability to upgrade for powerful boosts.

I'm here to smack baddies, get XP, and shield my friends! When my XP is full, I get to upgrade an ability! Bonus: Score the final hit and force your foe into a selfie-more XP for me! I'm invincible while striking my best duckface. No photobombs!

Ability

DEADPOOL IN YOUR AREA - STRATEGIST

E
Cooldown
12s
Ability Duration
5s
Special Effect
Disrupt enemies' vision in range and gain XP. Enemies can damage Deadpool to end the disruption.
Damage Needed to Remove the Disruption
100
Spell Field Damage
10/s
Spell Field Healing
60/s
Spell Field Range
A cylindrical spell field with a 6m radius and a height of 6m

Want to hurt my team? Good luck! I hit you with a taunt, mess up your vision, and burn your health nonstop! Best part: my swords and guns go full turbo for the duration. Blink and you'll miss it

Passive

Comical Chaos

Passive
Team-Up Bonus
+5% Healing Bonus

Deadpool hands Jeff the Land Shark a plushie with attitude. Jeff can spit it ahead where it'll continuously Taunt nearby enemies and Block Vision, while allies in range enjoy a plush-powered healing party!

Normal Attack

DUAL DESERT EAGLES - STRATEGIST UPGRADED

Left Click
Beam Damage
28
Beam Healing
50
Beam Attack Interval
2.5 rounds per second
Ammo
40
Projectile Attack Interval
After every 5 beam bullets fired, the next shot fires 1 additional projectile
Projectile Speed
60 m/s
Projectile Healing
15
Spell Field Healing
40
Spell Field Damage
20
Spell Field Range
3m radius spherical spell field

I rack up shots, then, BOOM! A mind-blowing bubble bomb for all the enemies. Teammate security: maximum

Normal Attack

KICK@$$ KATANA - STRATEGIST UPGRADED

Left Click
Damage
35 per hit
Attack Interval
First strike: 0.5s; second strike: 0.43s; third strike: 0.5s
Maximum Distance
4m
Healing Spell Field Range
8m radius spherical spell field
Healing Amount
35

Relax, you've got Deadpool on your side! Swords out, baddies out. My stab hits crit, and a Healing Hop hit makes the next swing a stabby special

Ability

DEADPOOL IN YOUR AREA - STRATEGIST UPGRADED

E
Cooldown
12s
Ability Duration
5s
Special Effect
Disrupt enemies' vision in range and gain XP. Enemies can damage Deadpool to end the disruption.
Damage Needed to Remove the Disruption
100
Spell Field Healing
70/s
Spell Field Damage
10/s
Spell Field Range
A cylindrical spell field with a 6m radius and a height of 6m.
Damage Boost
20%

Teammates, stay safe! Dummies, look here! It's showtime: I taunt, blind you, and hit warp speed with my swords and guns. Plus, my crew gets a damage reduction buff, so they're basically invincible. Dummies that stick around too long will even have their UI taped over!

Ability

HEALING HIJINKS - STRATEGIST UPGRADED

Right Click
Cooldown
2 charges, with each charge taking 10s to recharge.
Special Effect
Refresh the cooldown if it hits an enemy for up to 2 times. Deadpool bounces as the ability hits an enemy.
Damage
40
Dash Duration
Up to 12m
Healing Spell Field Range
8m radius spherical spell field
Healing Amount
55

Watch this pro bodyguard in action! I dash forward, nail the bad guy, and bounce in any direction I want. Oh, and I can do this two more times real quick!

Ability

BOUNCING BOBBLEHEAD - STRATEGIST UPGRADED

Right Click
Projectile Damage
Unleash: 25; return: 20
Projectile Healing
Unleash: 45; return: 30
Projectile Speed
80m/s
Spell Field Damage
10/s
Spell Field Healing
50/s
Third Unleash Explosion Damage
20
Third Unleash Explosion Healing
70
Spell Field Duration
First unleash: 1s; second unleash: 1s; third unleash: 2s
Cooldown
8s

My ultra-cool, super shiny, extra huggable, and totally blinged-out plushy. Toss it ahead, and it lands as an invincible sphere of awesomeness! Blocking attacks and keeping my team safe inside our furry fortress

Ability

FINAL EXAM - UPGRADED

Q
Ability Duration
The challenge lasts 12s. The buff lasts 8s after you complete it.
Healing Amount
80/s upon activation; 120/s after completing the challenge
Healing Spell Field Range
8m radius spherical spell field
Bonus Health from Completing the Challenge
300
Cooldown
60s

Hey, player! Warm-up's over, time for the main event! Speed, healing, dashes, for me, and bonus HP for all! Smash enough baddies with the skills I say, and you unlock super buffs(massive speed and healing), plus Healing Factor resets. For some time after, each hit means more HP for the crew and you. Don't mess this up!

Ability

PWNAGE POUND - UPGRADED

Q
Damage From Per Ability Missed
60
Ability Duration
8s
Healing Over Time
100/s
Healing From Per Ability Missed
90 per ability missed
Healing Spell Field Range
8m radius spherical spell field
Cooldown
60s

Upgraded courtroom drama! Congrats, unlucky one! You're my pick; enjoy the taunt! I score bonus health and healing, and you take ongoing damage. If you miss an ability while court is in session, it's a double whammy. You get more pain, AND I get more extra HP! Thanks in advance!

Passive

Comical Chaos

Passive
Team-Up Bonus
+5% Healing Bonus

Deadpool hands Jeff the Land Shark a plushie with attitude. Jeff can spit it ahead where it'll continuously Taunt nearby enemies and Block Vision, while allies in range enjoy a plush-powered healing party!