1Lock when
The lobby needs this job
Starting direct brawl pressure when your team can follow the engage and keep sightlines open.

As the Hand of Heven, the warrior called Angela embodies unwavering courage and determination. Able to manipulate Ichors into various weapons and unfurl her wings to soar across the battlefield, she is ready to deliver divine judgment upon her foes!
Queue briefing
1Lock when
Starting direct brawl pressure when your team can follow the engage and keep sightlines open.
2Swap when
Swap or shorten the engage path if enemies burn you down before you reach a useful target.
3Practice first
Start from cover, call the path you are taking, and stop the engage if your supports lose line of sight.
Pocket Rivals ranked read
Angela: Anchor space first, then spend cooldowns to start or stop a fight when your team can follow.
Editorial note: this section is Pocket Rivals advice for everyday ranked lobbies. Use the official source panel for canonical ability text, then use this ranked read to decide what to practice next.
Pair with a second Vanguard or a durable Duelist who can hold space when you reset.
Do not spend every cooldown crossing empty space. Arrive with at least one tool left.
Hero-specific editorial
Starting direct brawl pressure when your team can follow the engage and keep sightlines open.
Sustained ranged fire, kiting tools, and long sightlines that make every approach expensive.
Swap or shorten the engage path if enemies burn you down before you reach a useful target.
Walking through open space as if durability alone replaces cover, timing, and support sightlines.
Start from cover, call the path you are taking, and stop the engage if your supports lose line of sight.
Early practical read based on Pocket Rivals counter notes that recommend sustained fire, kiting, and long-range pressure into Angela.
Official details
Official article date: 2025/09/11
Long ago, Aldrif, the infant daughter of Odin, was stolen and raised amongst the Angels of the Tenth Realm. She rose through their ranks to become the realm's most feared and respected warrior - Angela, the Hand of Heven.
When Hela kidnapped Angela's baby sister, Laussa, Angela prepared to give chase. But all of Heven was swept into a collapsing universe where gods and demons were locked in eternal combat. Angela eventually found her way back home, tracking Laussa and Hela to the Eighth City in the newly-formed Heart of Heaven.
Skills

Normal Attack
Lunge forward with your spear, dealing damage that increases with Attack Charge. At full charge, Spear of Ichor can launch up enemies

Normal Attack
Alternate powerful strikes forward with twin axes, dealing increased damage as Attack Charge grows. The fourth strike propels you forward in a swift dash

Ability
Transform Ichors into a shield, gaining Attack Charge when absorbing damage

Ability
Glide freely through the air. Continuous flight builds Attack Charge

Ability
Dive downward, switch to twin axes and infuse the ground with Ichors to create a Divine Judgement Zone upon impact. Within the zone, gain enhanced Speed and attacks grant Bonus Health to self and nearby allies

Ability
Take to the skies, switching back to Spear of Ichors

Ability
Enter an accelerated dash state, enemies struck head-on are carried through the air for a short distance

Ability
Wrap your spear in ribbons and hurl it with force. Upon impact, the ribbons bind nearby enemies. Angela can leap to the spear's location, damaging surrounding enemies and creating a Divine Judgement Zone

Passive
Angela shares fragments of her Ichors with Thor, empowering him to hurl a Thunder Spear that restores Thorforce for each enemy struck. Afterward, Thor can leap to the spear's explosion point, dealing a second wave of damage to all enemies within range
Hero handoff
Leave with one matchup rule instead of a whole new checklist.
Read official details, then turn the hero into one job, one matchup rule, and one avoid call.