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Angela portrait
VanguardA tier

Angela

As the Hand of Heven, the warrior called Angela embodies unwavering courage and determination. Able to manipulate Ichors into various weapons and unfurl her wings to soar across the battlefield, she is ready to deliver divine judgment upon her foes!

  1. 01 StartSource profile first
  2. 02 CheckVanguard job check
  3. 03 LeaveOne ranked habit

Queue briefing

Decide how Angela fits before hero select gets loud

Vanguard plan

1Lock when

The lobby needs this job

Starting direct brawl pressure when your team can follow the engage and keep sightlines open.

2Swap when

The pressure pattern repeats

Swap or shorten the engage path if enemies burn you down before you reach a useful target.

3Practice first

Queue with one habit

Start from cover, call the path you are taking, and stop the engage if your supports lose line of sight.

Pocket Rivals ranked read

How Angela should create ranked value

Angela: Anchor space first, then spend cooldowns to start or stop a fight when your team can follow.

Editorial note: this section is Pocket Rivals advice for everyday ranked lobbies. Use the official source panel for canonical ability text, then use this ranked read to decide what to practice next.

First job

Pair with a second Vanguard or a durable Duelist who can hold space when you reset.

Practice next

  1. 1Use shield, mitigation, or control to claim space before chasing eliminations.
  2. 2Save one defensive cooldown for leaving the fight.
  3. 3Commit only after your damage players are looking at the same target.

Avoid

Do not spend every cooldown crossing empty space. Arrive with at least one tool left.

Hero-specific editorial

Ranked module for Angela

Pocket Rivals ranked read

Best for

Starting direct brawl pressure when your team can follow the engage and keep sightlines open.

Struggles into

Sustained ranged fire, kiting tools, and long sightlines that make every approach expensive.

First swap trigger

Swap or shorten the engage path if enemies burn you down before you reach a useful target.

everyday ranked mistake

Walking through open space as if durability alone replaces cover, timing, and support sightlines.

Practice drill

Start from cover, call the path you are taking, and stop the engage if your supports lose line of sight.

Review basis

Early practical read based on Pocket Rivals counter notes that recommend sustained fire, kiting, and long-range pressure into Angela.

Official details

Base stats and hero story

Official article date: 2025/09/11

Health
450
Movement Speed
6m/s

Long ago, Aldrif, the infant daughter of Odin, was stolen and raised amongst the Angels of the Tenth Realm. She rose through their ranks to become the realm's most feared and respected warrior - Angela, the Hand of Heven.

When Hela kidnapped Angela's baby sister, Laussa, Angela prepared to give chase. But all of Heven was swept into a collapsing universe where gods and demons were locked in eternal combat. Angela eventually found her way back home, tracking Laussa and Hela to the Eighth City in the newly-formed Heart of Heaven.

Skills

Abilities and details

Normal Attack

Spear of Ichors

Left Click
Casting
Melee
Damage
45
Charge-Damage Conversion Ratio
35%
Maximum Distance
7m
Attack Interval
0.96s per hit
Special Effect
At full charge, Spear of Ichor can launch up enemies and cause 20 extra damage.

Lunge forward with your spear, dealing damage that increases with Attack Charge. At full charge, Spear of Ichor can launch up enemies

Normal Attack

Axes Of Ichors

Left Click
Casting
Melee
Damage
First three strikes: 30; the forth strike: 50.
Charge-Damage Conversion Ratio
45%
Maximum Distance
4m
Attack Interval
First three strikes: 0.4s per hit; the forth strike: 0.6s per hit.
Special Effect
The fourth strike propels you forward in a swift dash.

Alternate powerful strikes forward with twin axes, dealing increased damage as Attack Charge grows. The fourth strike propels you forward in a swift dash

Ability

SHIELDED STANCE

Right Click
Maximum Shield Value
300
Cooldown
1.5s
Cooldown After Destroyed
4s
Delayed Recovery After Release
2s
Recovery Speed
50/s
Damage Resisted-Charge Conversion Ratio
35%

Transform Ichors into a shield, gaining Attack Charge when absorbing damage

Ability

Seraphic Soar

PASSIVE
Time Required to Enter Glide
0.1s
Glide Activation Condition
Maintain the forward speed faster than 5m/s for 1s
Glide Speed
10m/s
Passive Energy Gained During Glide
22.2/s

Glide freely through the air. Continuous flight builds Attack Charge

Ability

Divine Judgement

E
Damage
Hit damage: 30; damage over time: 12.5/s
Damage Over Time Spell Field Range
A cylindrical spell field with a radius of 8m and a height of 2m.
Cooldown
12s
Movement Boost (Self)
35%
Spell Field Duration
6s
Bonus Health
Within the Divine Judgement zone, Angela's each Axes of Ichors hit grants 50 Bonus Health to herself and 25 Bonus Health to allies within the area.
Bonus Max Health
200

Dive downward, switch to twin axes and infuse the ground with Ichors to create a Divine Judgement Zone upon impact. Within the zone, gain enhanced Speed and attacks grant Bonus Health to self and nearby allies

Ability

Wingblade Ascent

E
Ascent Height
8m
Ascent Duration
0.35s
Ascent Elevation Angle
60°

Take to the skies, switching back to Spear of Ichors

Ability

Assassin's Charge

Shift
Cooldown
6s
Maximum Energy
100
Energy Recovery Speed
12.5/s
Energy Cost
25/s; 75/s when piercing an enemy
One-time Energy Cost
20
Energy Required to Activate the Ability
30
Recover Delay
2
Dash State Speed
18 m/s
Maximum Enemies Could Be Carried
2
Passive Energy Gained During the Dash
25/s
Special Effect
Every enemy pierced grants Angela with a 50/s passive energy recovery.
Piercing Damage
30

Enter an accelerated dash state, enemies struck head-on are carried through the air for a short distance

Ability

Heven's Retribution

Q
Energy Cost
3100
Projectile Speed
60 m/s
Spell Field Damage
40
Spell Field Range
8m spherical radius
Hit Ground Damage
100
HIt Ground Spell Field Range
8m spherical radius
Special Effect
Mobility abilities of enemies bound by the ribbons will be disabled. Enemies within a certain distance around the spear will be slowed.
Slow Rate
80%
Projectile Damage
30
SUMMONS' HEALTH
650

Wrap your spear in ribbons and hurl it with force. Upon impact, the ribbons bind nearby enemies. Angela can leap to the spear's location, damaging surrounding enemies and creating a Divine Judgement Zone

Passive

Celestial Command

Passive
Team-Up Bonus
+100 Max Health

Angela shares fragments of her Ichors with Thor, empowering him to hurl a Thunder Spear that restores Thorforce for each enemy struck. Afterward, Thor can leap to the spear's explosion point, dealing a second wave of damage to all enemies within range

Hero handoff

Turn the hero read into a queue-ready job.

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Current fileHero briefing

Read official details, then turn the hero into one job, one matchup rule, and one avoid call.