1Lock when
The lobby needs this job
Holding honest ranged pressure, breaking setup, and punishing tanks or flyers that cross open space too slowly.

Expertly wielding a full arsenal of futuristic weapons, Frank Castle is a formidable one-man army. With a steadfast resolve to deliver justice to his enemies, The Punisher won't cease in his mission until every last round is fired!
Queue briefing
1Lock when
Holding honest ranged pressure, breaking setup, and punishing tanks or flyers that cross open space too slowly.
2Swap when
Swap or relocate if divers reach your planted angle before your damage forces movement.
3Practice first
Name the lane you are controlling and the cover you will fall back to before you start sustained fire.
Pocket Rivals ranked read
Use stable lanes and turret pressure to punish predictable pushes instead of taking risky flanks.
Editorial note: this section is Pocket Rivals advice for everyday ranked lobbies. Use the official source panel for canonical ability text, then use this ranked read to decide what to practice next.
Play behind a Vanguard who creates the first distraction instead of opening alone.
Do not open every fight by burning mobility forward. If the burst fails, you need an exit.
Hero-specific editorial
Holding honest ranged pressure, breaking setup, and punishing tanks or flyers that cross open space too slowly.
Fast dive, burst mobility, and shields or portals that block the lane instead of feeding sustained fire.
Swap or relocate if divers reach your planted angle before your damage forces movement.
Planting in a strong-looking lane without an escape plan, then getting forced the same way every fight.
Name the lane you are controlling and the cover you will fall back to before you start sustained fire.
Based on Pocket Rivals notes that The Punisher counters several setup and brawl heroes, plus counter notes using Spider-Man, Black Panther, and Doctor Strange to disrupt his firing lanes.
Official details
Official article date: 2024/11/23
Caught in the crossfire of a mob hit that killed his family, Frank Castle clung to life through sheer force of will and his unquenchable thirst for vengeance. Unwilling to let more innocents suffer at the hands of criminals, Castle took the law into his own hands as the Punisher.
Thanks to an experimental serum that vastly extended his lifespan, the Punisher's war has continued into the far-flung future. As a member of the New Marvel Knights, his impressive arsenal has become a vital part of Black Widow's crusade against Doom 2099.
Skills

Normal Attack
Fire at enemies with Adjudication, his Automatic Rifle

Normal Attack
Fire at enemies with Deliverance, his Shotgun

Ability
Unleash two Gatling guns and missiles to attack enemies

Ability
Launch a hook to generate a cable that enables the Punisher to move rapidly by pressing F

Ability
Deploy a Culling Turret that grounds Punisher and blocks damage from the front while dealing massive damage

Ability
Throw a smoke grenade forward to obscure enemy vision and leap backward

Passive
Retain vision of enemies that disappear from view for a short duration

Passive
The Punisher upgrades Black Widow's arsenal, adding a Pulse Mode to her Red Room Rifle. While the ability is active, using Straight Shooter fires a pulse beam that deals piercing damage

Ability
Daredevil shares the location of his Sonic Pursuit target with The Punisher. At the same time, The Punisher can launch a devil-infused shock grenade to damage and blind enemies

Ability
The Punisher rides atop Devil Dinosaur, restricting him to only Adjudication/Deliverance and Scourge Grenade while disabling other abilities. While mounted, Devil Dinosaur absorbs a portion of all damage inflicted on The Punisher
Hero handoff
Leave with one matchup rule instead of a whole new checklist.
Read official details, then turn the hero into one job, one matchup rule, and one avoid call.