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The Punisher portrait
DuelistB tier

The Punisher

Expertly wielding a full arsenal of futuristic weapons, Frank Castle is a formidable one-man army. With a steadfast resolve to deliver justice to his enemies, The Punisher won't cease in his mission until every last round is fired!

  1. 01 StartSource profile first
  2. 02 CheckDuelist job check
  3. 03 LeaveOne ranked habit

Queue briefing

Decide how The Punisher fits before hero select gets loud

Duelist plan

1Lock when

The lobby needs this job

Holding honest ranged pressure, breaking setup, and punishing tanks or flyers that cross open space too slowly.

2Swap when

The pressure pattern repeats

Swap or relocate if divers reach your planted angle before your damage forces movement.

3Practice first

Queue with one habit

Name the lane you are controlling and the cover you will fall back to before you start sustained fire.

Pocket Rivals ranked read

How The Punisher should create ranked value

Use stable lanes and turret pressure to punish predictable pushes instead of taking risky flanks.

Editorial note: this section is Pocket Rivals advice for everyday ranked lobbies. Use the official source panel for canonical ability text, then use this ranked read to decide what to practice next.

First job

Play behind a Vanguard who creates the first distraction instead of opening alone.

Practice next

  1. 1Take an off-angle before using burst cooldowns.
  2. 2Keep mobility or a defensive tool for the exit.
  3. 3Shoot the target your tank or other Duelist is already pressuring.

Avoid

Do not open every fight by burning mobility forward. If the burst fails, you need an exit.

Hero-specific editorial

Ranked module for The Punisher

Pocket Rivals ranked read

Best for

Holding honest ranged pressure, breaking setup, and punishing tanks or flyers that cross open space too slowly.

Struggles into

Fast dive, burst mobility, and shields or portals that block the lane instead of feeding sustained fire.

First swap trigger

Swap or relocate if divers reach your planted angle before your damage forces movement.

everyday ranked mistake

Planting in a strong-looking lane without an escape plan, then getting forced the same way every fight.

Practice drill

Name the lane you are controlling and the cover you will fall back to before you start sustained fire.

Review basis

Based on Pocket Rivals notes that The Punisher counters several setup and brawl heroes, plus counter notes using Spider-Man, Black Panther, and Doctor Strange to disrupt his firing lanes.

Official details

Base stats and hero story

Official article date: 2024/11/23

Health
300
Movement Speed
6 m/s

Caught in the crossfire of a mob hit that killed his family, Frank Castle clung to life through sheer force of will and his unquenchable thirst for vengeance. Unwilling to let more innocents suffer at the hands of criminals, Castle took the law into his own hands as the Punisher.

Thanks to an experimental serum that vastly extended his lifespan, the Punisher's war has continued into the far-flung future. As a member of the New Marvel Knights, his impressive arsenal has become a vital part of Black Widow's crusade against Doom 2099.

Skills

Abilities and details

Normal Attack

Adjudication

Left Click
Casting
Rapid-fire projectile
Damage
20 damage per round
Damage Falloff
Falloff begins at 20m, decreasing to 85% at 40m
Crosshair Spread Radius (at 10m)
Up to a 0.075m radius.
Fire Rate
10 rounds per second
Ammo
40
Critical Hit
Yes

Fire at enemies with Adjudication, his Automatic Rifle

Normal Attack

Deliverance

Left Click
Casting
Shotgun projectiles that hit instantly
Damage
10 damage per round
Damage Falloff
Falloff begins at 8m, decreasing to 40% at 15m
Bullets Fired Each Cast
16
Crosshair Spread Radius (at 10m)
0.6m
Fire Rate
1.43 rounds per second
Ammo
8
Critical Hit
Yes

Fire at enemies with Deliverance, his Shotgun

Ability

Final Judgement

Q
Casting
Rapid-fire projectiles that hit instantly and have a tracking trajectory
Duration
10s
Slow Rate While Idling
-10%
Slow Rate While Shooting
-30%
Energy Cost
3400
Damage
8 damage per round
Damage Falloff
Falloff begins at 20m, decreasing to 70% at 40m
Crosshair Spread Radius (at 10m)
Start with a spread radius of 0.6m, which reduces to 0.3m after 50 shots, and further decreases to 0.15m after 100 shots
Fire Rate
33.33 rounds per second
Ammo
Infinite
Critical Hit
Yes
Projectile Speed
60 m/s
Damage
50
Interval Between Volleys
3s
Interval Between Missiles
0.3s
Maximum Number of Missiles Per Volley
8
Maximum Number of Locked-on Missiles Per Target
3
Maximum Locking Distance
40m

Unleash two Gatling guns and missiles to attack enemies

Ability

Vantage Connection

SHIFT
Casting
Dash
Cable Attachment Angle
20° - 160°
Cable Length
5m - 35m
Dash Speed
25 m/s
Cooldown
20s

Launch a hook to generate a cable that enables the Punisher to move rapidly by pressing F

Ability

Culling Turret

E
Casting
Rapid-fire projectiles that create a spell field upon impact
Damage
10 damage per round
Explosion Damage
10 damage per round
Explosion Range
3m spherical radius
Crosshair Spread Radius (at 10m)
Start with a spread radius of 0.2m, which reduces to 0.1m after 10 shots, and further decreases to 0.05m after 20 shots
Fire Rate
12.5 rounds per second
Ammo
200
Turret Health
600
Cooldown
20s

Deploy a Culling Turret that grounds Punisher and blocks damage from the front while dealing massive damage

Ability

Scourge Grenade

Right Click
Casting
Projectile with an arced trajectory
Projectile Speed
40 m/s
Range
5m spherical radius
Damage
45
Backward Jump Distance
9m
Cooldown
8s
Special Effect
Create a temporary smokescreen that obstructs vision

Throw a smoke grenade forward to obscure enemy vision and leap backward

Passive

Warrior's Gaze

Passive
Special Effect
Retain vision of enemies that disappear from view for a short duration
Range
30m spherical radius
Duration
3s

Retain vision of enemies that disappear from view for a short duration

Passive

CUTTING-EDGE TECH

Passive
Team-Up Bonus
+25 Max Health, +5% Damage Boost

The Punisher upgrades Black Widow's arsenal, adding a Pulse Mode to her Red Room Rifle. While the ability is active, using Straight Shooter fires a pulse beam that deals piercing damage

Ability

JUSTICE SENSE

C
Casting
Projectile with an arced trajectory
Projectile Speed
40 m/s
Range
5m spherical radius
Damage
45
Cooldown
15s
Blind Effect Duration
1.5s

Daredevil shares the location of his Sonic Pursuit target with The Punisher. At the same time, The Punisher can launch a devil-infused shock grenade to damage and blind enemies

Ability

Ancient Judgement

X
Damage Reduction
25%
Conversion Ratio
50%

The Punisher rides atop Devil Dinosaur, restricting him to only Adjudication/Deliverance and Scourge Grenade while disabling other abilities. While mounted, Devil Dinosaur absorbs a portion of all damage inflicted on The Punisher

Hero handoff

Turn the hero read into a queue-ready job.

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Current fileHero briefing

Read official details, then turn the hero into one job, one matchup rule, and one avoid call.