1Lock when
The lobby needs this job
Moving the team through dangerous space, stabilizing rotations, and forcing enemies to solve shield angles.

As the Sorcerer Supreme, Doctor Stephen Strange gracefully wields ancient spells to turn the tide of even the most impossible battle. However, magic always comes at a cost, and each use of his arcane abilities gradually awakens the darkness within him.
Queue briefing
1Lock when
Moving the team through dangerous space, stabilizing rotations, and forcing enemies to solve shield angles.
2Swap when
Swap or rotate differently if enemies consistently pressure around the shield before your team crosses.
3Practice first
Before shielding, choose where the team is moving next; after shielding, check both side angles.
Pocket Rivals ranked read
Use shield and portal timing to move the team through dangerous space, then stabilize the fight.
Editorial note: this section is Pocket Rivals advice for everyday ranked lobbies. Use the official source panel for canonical ability text, then use this ranked read to decide what to practice next.
Pair with a second Vanguard or a durable Duelist who can hold space when you reset.
Do not spend every cooldown crossing empty space. Arrive with at least one tool left.
Hero-specific editorial
Moving the team through dangerous space, stabilizing rotations, and forcing enemies to solve shield angles.
Side-angle pressure and backline dives that ignore the shield instead of fighting it forever.
Swap or rotate differently if enemies consistently pressure around the shield before your team crosses.
Standing still with shield up while the rest of the fight moves behind or beside you.
Before shielding, choose where the team is moving next; after shielding, check both side angles.
Based on Pocket Rivals build notes for shield and portal timing plus counter notes that attack slow rotations and shield-facing mistakes.
Official details
Official article date: 2024/11/23
Respected surgeon Stephen Strange was forced to seek a different path when his hands were injured in a terrible accident. Devoting himself to the mystic arts, Strange became this dimension's first line of defense against supernatural threats - the Sorcerer Supreme.
Sensing a massive temporal disturbance, Doctor Strange performed an arcane ritual to protect his reality. The spell failed, and Strange and his Sanctum Sanctorum became trapped within the Mirror Dimension. Lost in the timestream, Strange uses his mystic mastery to free himself for short spans of time in order to join the fight.
Skills

Normal Attack
Cast Daggers of Denak forward

Ability
Separate nearby enemies' Souls from their bodies. Damage dealt to these Souls is transferred to their physical bodies

Ability
Ascend and then enter a brief state of sustained flight

Ability
Release Dark Magic to deal damage to nearby enemies

Ability
Open portals between two locations, enabling all units to travel through them

Ability
Create a protective barrier against damage

Passive
Dark Magic accumulates with every hit on an enemy. If Dark Magic peaks for too long, Doctor Strange will be cursed with Anti-Heal

Passive
Doctor Strange shares his arcane mastery, replacing Scarlet Witch's Chthonian Burst with Mystic Burst upon activation. Hold down the attack button to unleash a rapid, relentless salvo of magical missiles in the target direction

Ability
Invisible Woman enhances Doctor Strange's Maelstrom of Madness with a psionic explosion. The explosion damages and pulls enemies toward Doctor Strange. Based on the explosion's damage, Doctor Strange and nearby allies gain Bonus Health
Hero handoff
Leave with one matchup rule instead of a whole new checklist.
Read official details, then turn the hero into one job, one matchup rule, and one avoid call.