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Hawkeye portrait
DuelistC tier

Hawkeye

Despite his lack of superpowers, Hawkeye's unparalleled skills as a marksman have earned him a spot alongside earth's mightiest heroes. With a cool head and steady hand, Clint Barton never misses a target... so enemies best stay out of his sights!

  1. 01 StartSource profile first
  2. 02 CheckDuelist job check
  3. 03 LeaveOne ranked habit

Queue briefing

Decide how Hawkeye fits before hero select gets loud

Duelist plan

1Lock when

The lobby needs this job

Controlling long sightlines and punishing exposed movement before the enemy team reaches objective space.

2Swap when

The pressure pattern repeats

Swap or change angles if every fight starts with a diver forcing you off the sightline.

3Practice first

Queue with one habit

Hold one sightline, take the first punish window, then rotate before the same diver can path to you.

Pocket Rivals ranked read

How Hawkeye should create ranked value

Hawkeye: Win a useful angle, force attention, and finish targets your team is already pressuring.

Editorial note: this section is Pocket Rivals advice for everyday ranked lobbies. Use the official source panel for canonical ability text, then use this ranked read to decide what to practice next.

First job

Play behind a Vanguard who creates the first distraction instead of opening alone.

Practice next

  1. 1Take an off-angle before using burst cooldowns.
  2. 2Keep mobility or a defensive tool for the exit.
  3. 3Shoot the target your tank or other Duelist is already pressuring.

Avoid

Do not open every fight by burning mobility forward. If the burst fails, you need an exit.

Hero-specific editorial

Ranked module for Hawkeye

Pocket Rivals ranked read

Best for

Controlling long sightlines and punishing exposed movement before the enemy team reaches objective space.

Struggles into

Dive pressure, durable high-ground clears, and shielded or portal rotations that deny single-lane pick value.

First swap trigger

Swap or change angles if every fight starts with a diver forcing you off the sightline.

everyday ranked mistake

Dry-peeking the same sniper angle after enemies have already shown the dive or shield route.

Practice drill

Hold one sightline, take the first punish window, then rotate before the same diver can path to you.

Review basis

Based on Pocket Rivals counter notes using Spider-Man dive, Venom high-ground pressure, and Doctor Strange shields or portals against Hawkeye's sniper lane.

Official details

Base stats and hero story

Official article date: 2024/11/24

Health
250
Movement Speed
6 m/s

Clint Barton is one of the greatest marksmen alive. He may not have superpowers, but his natural ability to hit virtually any target earned him a place alongside Earth's mightiest heroes. As Hawkeye, he's been known to take down an entire enemy fleet with nothing more than a quiver full of arrows.

For a time, Clint distanced himself from the Avengers, setting off on a quest for vengeance as the assassin called Ronin. He returned to the fold older and wiser, just in time to infiltrate Hydra's Erebus Base and rescue the captured Winter Soldier.

Skills

Abilities and details

Normal Attack

Piercing Arrow

Left Click
Casting
Charged projectile with an arced trajectory
Slow Rate While Charging
-20%
Minimum Charge Time
0.7s
Projectile Speed
120 - 180 m/s (Maximum speed is achieved after 0.9s of charging)
Damage
28 - 70 (Maximum damage is achieved after 0.9s of charging)
Ammo
Infinite
Critical Hit
Yes

Shoot a powerful arrow

Normal Attack

Blast Arrow

Left Click
Casting
Arced projectile that generates a spell field upon impact
Slow Rate While Charging
-20%
Projectile Speed
60 m/s
Projectile Damage
16
Range
3m spherical radius
Spell Field Damage
34
Blast Arrows Per Cast
3
Spread Angle
11.3°
Cooldown
0.5s
Charges
3

Shoot three explosive arrows

Ability

Hunter's Sight

Q
Duration
10s
Afterimage Generation Interval
0.5s
Afterimage Duration
3s
Draw Speed Boost Multiplier
1.5
Energy Cost
3100
Special Mechanic
While Hunter's Sight is active, bow draw speed is increased

Capture Afterimages of enemies in his view. Damage dealt to an Afterimage is transferred to the corresponding enemy

Ability

Crescent Slash

SHIFT
Casting
Melee
Maximum Distance
8m
Damage
40
Cooldown
12s

Unsheathe a katana and slash forward, launching up enemies hit

Ability

Hypersonic Arrow

E
Casting
Straight-line projectile that is accompanied by a spell field
Projectile Speed
150 m/s
First Spell Field Range
Length: 3m, Width: 3m, Height: 2.7m
First Damage
55
Second Spell Field Range
Length: 3m, Width: 5m, Height: 1.6m
Second Damage
55
Slow Rate
-40%
Slow Duration
1s
Cooldown
12s

Shoot a Hypersonic Arrow, dealing two instances of damage to enemies in its path and inflicting them with Slow. This ability can Knock Down flying heroes

Ability

Ronin Slash

V
Casting
Melee
Maximum Distance
3m
Special Effect
This ability cannot block explosions or effects created by projectiles on hit

Swing a wakizashi to strike frontal enemies, deflecting all incoming projectiles

Ability

Skyward Leap

Space
Cooldown
6s

Perform a double jump in the direction of movement

Passive

Archer's Focus

Passive
Bonus Damage
0 - 90 (Maximum damage is achieved after 0.9s of aiming)
Triggering Distance
40m
Critical Hit
Yes
Special Mechanic
Apply bonus damage to the base damage of Piercing Arrow

Aim at an enemy to improve focus, enhancing the damage inflicted by Piercing Arrow

Ability

MOONLIT SLASH

Shift
Cooldown
12s
Blade Wave Speed
60 m/s
Blade Wave Range
Length: 2m, Width: 6m, Height: 2m
Blade Wave Damage
60
Vulnerability Ratio
0.15
Vulnerability Duration
4s
Blade Wave Healing
60
Healing Boost
0.15
Healing Boost Duration
4s

Cloak & Dagger inject light and dark energy into Hawkeye's katana. When Hawkeye uses Crescent Slash, enemies hit are launched back, and a blade wave filled with light and energy sweeps forward. This wave passes through both allies and enemies: it heals and boosts healing for allies, while damaging enemies and applying Vulnerability

Hero handoff

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Current fileHero briefing

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