1Lock when
The lobby needs this job
Forcing support cooldowns and finishing isolated targets after your team has already pulled attention forward.

Swinging around the arena on his signature weblines, your friendly neighborhood Spider-Man, AKA Peter Parker, catches his rivals by surprise with sneaky, sticky bursts of webbing and unexpected attacks from above. Look out... here comes the Spider-Man!
Queue briefing
1Lock when
Forcing support cooldowns and finishing isolated targets after your team has already pulled attention forward.
2Swap when
Swap or play for cooldown pressure instead of kills if every dive is caught by the same backline setup.
3Practice first
Ping the support angle, dive after one enemy cooldown is spent, and leave as soon as the pick window closes.
Pocket Rivals ranked read
Spider-Man: Win a useful angle, force attention, and finish targets your team is already pressuring.
Editorial note: this section is Pocket Rivals advice for everyday ranked lobbies. Use the official source panel for canonical ability text, then use this ranked read to decide what to practice next.
Play behind a Vanguard who creates the first distraction instead of opening alone.
Do not open every fight by burning mobility forward. If the burst fails, you need an exit.
Hero-specific editorial
Forcing support cooldowns and finishing isolated targets after your team has already pulled attention forward.
Backline traps, saved freeze or burst healing, and summons placed where your dive wants to land or escape.
Swap or play for cooldown pressure instead of kills if every dive is caught by the same backline setup.
Webbing into six enemies for a highlight attempt before anyone on your team can see or damage the target.
Ping the support angle, dive after one enemy cooldown is spent, and leave as soon as the pick window closes.
Based on Pocket Rivals counter notes that use Peni Parker traps, Luna Snow freeze, burst healing, and Namor summons to punish common dive and escape paths.
Official details
Official article date: 2024/11/23
Bitten by a radioactive spider, young Peter Parker gained the ability to cling to almost any surface, a "spider-sense" that warns him of danger, and the proportional speed, strength, and agility of an arachnid. Now, he strives to use his great power responsibly as the wall-crawling wonder known as Spider-Man.
Since the Timestream Entanglement, Spider-Man has been swinging between two battlefronts. When he's not rallying New York's heroes to fight against ancient forces of darkness, he's busy protecting the Web of Life and Destiny with his fellow Web-Warriors in Tokyo Webworld.
Skills

Normal Attack
Swing fists forward to strike, dealing extra damage to the enemy with a Spider-Tracer

Ability
Shoot a Web-Cluster that deals damage and attaches a Spider-Tracer to the hit enemy

Ability
Launch Web-Clusters all around to damage and Stun enemies

Ability
Shoot a strand of webbing to swing.

Ability
Shoot webbing to reel in the hit enemy. If the enemy is tagged with a Spider-Tracer, Spider-Man will get pulled to them instead

Ability
Launch an enemy upward, dealing extra damage to the enemy with a Spider-Tracer

Ability
Perform a double jump

Passive
Give a warning of enemies that have been around

Ability
Press Space to wall crawl, and while crawling, left-click to sprint

Ability
Human Torch stores Pyrokinetic Energy in Spider-Man's suit, enabling him to unleash an Inferno Blast that sprays a fiery web while performing a backflip to create distance. The flames damage enemies and apply a Burn-Tracer. Detonating these Burn-Tracers inflicts Damage Over Time

Ability
Cyber-Spiders Peni Parker whips up a Sticky Bomb for Spider-Man! Prime it, then toss it before the timer's up for a blast that damages nearby enemies and attaches a Spider-Tracer to them. If not thrown in time, it explodes on Spider-Man, recharging a Web-Cluster shot and granting Bonus Health
Hero handoff
Leave with one matchup rule instead of a whole new checklist.
Read official details, then turn the hero into one job, one matchup rule, and one avoid call.