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Spider-Man portrait
DuelistA tier

Spider-Man

Swinging around the arena on his signature weblines, your friendly neighborhood Spider-Man, AKA Peter Parker, catches his rivals by surprise with sneaky, sticky bursts of webbing and unexpected attacks from above. Look out... here comes the Spider-Man!

  1. 01 StartSource profile first
  2. 02 CheckDuelist job check
  3. 03 LeaveOne ranked habit

Queue briefing

Decide how Spider-Man fits before hero select gets loud

Duelist plan

1Lock when

The lobby needs this job

Forcing support cooldowns and finishing isolated targets after your team has already pulled attention forward.

2Swap when

The pressure pattern repeats

Swap or play for cooldown pressure instead of kills if every dive is caught by the same backline setup.

3Practice first

Queue with one habit

Ping the support angle, dive after one enemy cooldown is spent, and leave as soon as the pick window closes.

Pocket Rivals ranked read

How Spider-Man should create ranked value

Spider-Man: Win a useful angle, force attention, and finish targets your team is already pressuring.

Editorial note: this section is Pocket Rivals advice for everyday ranked lobbies. Use the official source panel for canonical ability text, then use this ranked read to decide what to practice next.

First job

Play behind a Vanguard who creates the first distraction instead of opening alone.

Practice next

  1. 1Take an off-angle before using burst cooldowns.
  2. 2Keep mobility or a defensive tool for the exit.
  3. 3Shoot the target your tank or other Duelist is already pressuring.

Avoid

Do not open every fight by burning mobility forward. If the burst fails, you need an exit.

Hero-specific editorial

Ranked module for Spider-Man

Pocket Rivals ranked read

Best for

Forcing support cooldowns and finishing isolated targets after your team has already pulled attention forward.

Struggles into

Backline traps, saved freeze or burst healing, and summons placed where your dive wants to land or escape.

First swap trigger

Swap or play for cooldown pressure instead of kills if every dive is caught by the same backline setup.

everyday ranked mistake

Webbing into six enemies for a highlight attempt before anyone on your team can see or damage the target.

Practice drill

Ping the support angle, dive after one enemy cooldown is spent, and leave as soon as the pick window closes.

Review basis

Based on Pocket Rivals counter notes that use Peni Parker traps, Luna Snow freeze, burst healing, and Namor summons to punish common dive and escape paths.

Official details

Base stats and hero story

Official article date: 2024/11/23

Health
250
Movement Speed
6 m/s

Bitten by a radioactive spider, young Peter Parker gained the ability to cling to almost any surface, a "spider-sense" that warns him of danger, and the proportional speed, strength, and agility of an arachnid. Now, he strives to use his great power responsibly as the wall-crawling wonder known as Spider-Man.

Since the Timestream Entanglement, Spider-Man has been swinging between two battlefronts. When he's not rallying New York's heroes to fight against ancient forces of darkness, he's busy protecting the Web of Life and Destiny with his fellow Web-Warriors in Tokyo Webworld.

Skills

Abilities and details

Normal Attack

Spider-Power

Left Click
Casting
Melee
Special Mechanic
The default attack is a punch, but after landing two consecutive punches, the next attack will be a flying kick
Damage
25
Maximum Distance
3m
Attack Interval
0.37s per punch
Damage
40
Maximum Distance
4m
Attack Interval
0.82s per kick

Swing fists forward to strike, dealing extra damage to the enemy with a Spider-Tracer

Ability

Web-Cluster

Right Click
Casting
Projectile that fires in a straight trajectory
Charges
5
Recharge Speed
2s per shot
Projectile Speed
120 m/s
Damage
30
Damage Falloff
Falloff begins at 20m, decreasing to 50% at 40m
Critical Hit
No
Spider-Tracer Duration
3s
Spider-Tracer Damage
45

Shoot a Web-Cluster that deals damage and attaches a Spider-Tracer to the hit enemy

Ability

Spectacular Spin

Q
Casting
Spherical Spell Field
Range
8m spherical radius
Duration
2.4s
Attack Interval
0.08s per hit
Damage
15 damage per hit
Bonus Health (Self)
250
Slow Effect
-3% per hit
Slow Duration
1s
Hits Required to Stun
20
Stun Duration
1.5s
Energy Cost
2800
Special Effect
Striking an enemy applies a stacking Slow effect, and after reaching a certain number of stacks, the enemy will be Stunned

Launch Web-Clusters all around to damage and Stun enemies

Ability

Web-Swing

SHIFT
Casting
Dash
Maximum Webbing Length
30m
Charges
3
Recharge Speed
6s per charge

Shoot a strand of webbing to swing.

Ability

Get Over Here!

E
Casting
Projectile that fires in a straight trajectory
Projectile Speed
80 m/s
Maximum Distance
20m
Projectile Damage
25
Kicking Distance
24m
Kick Damage
55
Cooldown
8s
Special Mechanic
Attack enemies marked with a Spider-Tracer, pulling Spider-Man towards them and performing a flying kick

Shoot webbing to reel in the hit enemy. If the enemy is tagged with a Spider-Tracer, Spider-Man will get pulled to them instead

Ability

Amazing Combo

F
Casting
Melee
Range
4m spherical radius
Damage
70
Charges
2
Recharge Speed
6s per charge
Cooldown
2s

Launch an enemy upward, dealing extra damage to the enemy with a Spider-Tracer

Ability

Thwip and Flip

Space
Special Mechanic
Can only be cast again after landing

Perform a double jump

Passive

Spider-Sense

Passive
Disappearance Time To Trigger Detection
3s
Range
8m spherical radius

Give a warning of enemies that have been around

Ability

Wall Crawl

Space
Wall-Crawling Speed
3 m/s
Sprinting Speed
9 m/s

Press Space to wall crawl, and while crawling, left-click to sprint

Ability

Inferno Blast

C
Damage
30
Maximum Distance
8m
Burn-Tracer Duration
3s
Burn-Tracer DoT Duration
4s
Burn-Tracer DoT Damage
15/s
Backflip Distance
7m
Cooldown
12s

Human Torch stores Pyrokinetic Energy in Spider-Man's suit, enabling him to unleash an Inferno Blast that sprays a fiery web while performing a backflip to create distance. The flames damage enemies and apply a Burn-Tracer. Detonating these Burn-Tracers inflicts Damage Over Time

Ability

Sticky Spider-Bomb

C
Countdown Duration
3s
Projectile Damage
10
Spell Field Damage
30
Spell Field Range
5m radius spherical spell field
Bonus Health
50
Cooldown
20

Cyber-Spiders Peni Parker whips up a Sticky Bomb for Spider-Man! Prime it, then toss it before the timer's up for a blast that damages nearby enemies and attaches a Spider-Tracer to them. If not thrown in time, it explodes on Spider-Man, recharging a Web-Cluster shot and granting Bonus Health

Hero handoff

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Leave with one matchup rule instead of a whole new checklist.

Current fileHero briefing

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