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Daredevil portrait
DuelistS tier

Daredevil

A tragic accident transformed Matt Murdock, blinding him, but awakening his incredible Radar Sense. When darkness falls, Daredevil wields his billy clubs in place of a gavel, doling out justice and purging the world of evil!

  1. 01 StartSource profile first
  2. 02 CheckDuelist job check
  3. 03 LeaveOne ranked habit

Queue briefing

Decide how Daredevil fits before hero select gets loud

Duelist plan

1Lock when

The lobby needs this job

Punishing isolated targets when your team can turn a flank into a quick follow-up.

2Swap when

The pressure pattern repeats

Swap or shorten your route if every engage starts alone and ends inside enemy setup.

3Practice first

Queue with one habit

Call your target before you enter, then leave if the first cooldown cycle does not force a real advantage.

Pocket Rivals ranked read

How Daredevil should create ranked value

Daredevil: Win a useful angle, force attention, and finish targets your team is already pressuring.

Editorial note: this section is Pocket Rivals advice for everyday ranked lobbies. Use the official source panel for canonical ability text, then use this ranked read to decide what to practice next.

First job

Play behind a Vanguard who creates the first distraction instead of opening alone.

Practice next

  1. 1Take an off-angle before using burst cooldowns.
  2. 2Keep mobility or a defensive tool for the exit.
  3. 3Shoot the target your tank or other Duelist is already pressuring.

Avoid

Do not open every fight by burning mobility forward. If the burst fails, you need an exit.

Hero-specific editorial

Ranked module for Daredevil

Pocket Rivals ranked read

Best for

Punishing isolated targets when your team can turn a flank into a quick follow-up.

Struggles into

Prepared anti-dive zones, saved control cooldowns, and teams that play close enough to peel.

First swap trigger

Swap or shorten your route if every engage starts alone and ends inside enemy setup.

everyday ranked mistake

Treating a flank as permission to disappear from the team fight for too long.

Practice drill

Call your target before you enter, then leave if the first cooldown cycle does not force a real advantage.

Review basis

Early practical read based on Pocket Rivals counter notes for prepared traps, saved control, and summon pressure into repeated melee commits.

Official details

Base stats and hero story

Official article date: 2025/10/09

Health
300
Movement Speed
6m/s

Matt Murdock has always fought for the innocent, both as a lawyer and as Daredevil, protector of Hell's Kitchen. With superhuman senses that compensate for his lack of vision, this Man Without Fear leaps into action without hesitation.

After Daredevil conquered the demon known as "The Beast," he found himself with a true devil inside. One of The Beast's captives, Yinglong, offered to help Daredevil harness this demonic power. Following Yinglong to the Eighth City, Daredevil transformed the prison realm into a refugee sanctuary, earning himself a new name: "Dizang."

Skills

Abilities and details

Normal Attack

JUSTICE JAB

Left Click
Casting
Melee
Damage
35
Maximum Distance
4.5m
Special Effect
Gain 15 Fury on hit

Swing Billy Clubs forward. Gain Fury on hit

Normal Attack

RIGHTEOUS CROSS

Left Click
Maximum Dash Distance
6m
Spell Field Damage
50
Spell Field Maximum Distance
6m
Special Effect
Gain 15 Fury on hit

Cross your Billy Clubs and surge forward. Gain Fury on hit

Ability

OBJECTION!

Right Click
Duration
1.5s
Cooldown
12s
Special Effect
Block frontal damage and reflect projectiles, becoming immune to all incoming harm during this stance. Gain 60 Fury when successfully blocking an attack.

Whirl billy clubs in a tight guard to block frontal damage and reflect projectiles, becoming immune to all incoming harm during this stance and gain Fury

Ability

DEVIL'S LATCH

SHIFT
Cooldown
12
Maximum Distance
25m
Projectile Speed
180m/s
Special Effect
Enable Righteous Cross within 5 seconds after using this ability. Gain 30 Fury

Fire a grappling line that reels Daredevil and his target toward each other. On completion, gain Fury and temporarily enables Cross Interrogation

Ability

INFERNAL FURY

E
Special Effect
During the activation, Daredevil can unleash Devil's Chain or Devil's Throw. Enable Righteous Cross within 5 seconds after using this ability
Fury Required for Activation
60
Bonus Max Health
100
Bonus Health Falloff
Falloff begins at 5s and decreases by 30/s
Spell Field Range
Box shaped spell field. Length: 8m; Width: 4m; Height: 4m
High Damage Spell Field Range
2m spherical radius spell field at the end
Damage/Bonus Health Conversion
0.7
Bonus Health Gained
25
Damage
40. Cause 65 damage when the target caught in the high damage range
Projectile Speed
150m/s
Projectile Damage
30
Max Number of Ricochets
4. Up to 2 ricochets if there are no targets
Special Effect
Devil's Throw slows enemies on hit
Slow Rate
20%
Bonus Health Gained
50

Expend Fury to unleash Devil's Chain or Devil's Throw. Devil's Chain converts damage into Bonus Health, while Devil's Throw Slows enemies on hit and temporarily enables Cross Interrogation

Ability

Sonic Pursuit

F
Movement Boost
2.1m/s. Falloff begins at 10m away from the target, decreasing to 0.9m/s at 40m from the target
Self Damage Reduction
10%
Select Range
40m
Dash Cooldown
15s
Dash Select Range
20m
Max Dash Speed
100m/s
Dash Damage Range
1m spherical radius spell field
Dash Damage
20
Special Effect
If Daredevil defeats the target, refresh the cooldown. Gain 60 Fury after the dash

Locks onto a target, gaining increased Speed; and Damage Reduction when attacked. While in range, dash to the target, Blinding them and restore Fury

Passive

RADAR SENSE

Passive
Maximum Detection Distance
50m

Detect enemy movements within a set radius

Ability

BLIND ASCENT

Space
Wall-Crawling Speed
10 m/s

Run along walls and spring off them to reposition

Ability

LET THE DEVIL OUT

Q
Time Required to Reach the Maximum Blind Range and Damage
3s
Spell Field Duration
8s
Maximum Distance
15m
Energy Cost
3400
Damage
50/s. Cause 85 damage per second when reaching the max damage
Blind Effect
Visual range 35m, decreasing to 10m when the Blind effect reaches its maximum
Fury Recovery Speed
30/s

Embrace the Beast within. Enemies in Daredevil's line of sight take damage and suffer a ramping Blind effect. Continually gain Fury while active

Passive

BLIND VERDICT

Passive
Team-Up Bonus
5% damage boost

Daredevil shares the location of his Sonic Pursuit target with The Punisher. At the same time, The Punisher can launch a devil-infused shock grenade to damage and blind enemies

Hero handoff

Turn the hero read into a queue-ready job.

Leave with one matchup rule instead of a whole new checklist.

Current fileHero briefing

Read official details, then turn the hero into one job, one matchup rule, and one avoid call.