1Lock when
The lobby needs this job
Denying the first enemy engage, buying time with utility, and turning fights after enemy cooldowns are gone.

The Invisible Woman is able to slip in and out of sight without a trace. No matter how intense the battle may be, Susan Richards always keeps her cool, conjuring up impenetrable force fields to protect herself and her team.
Queue briefing
1Lock when
Denying the first enemy engage, buying time with utility, and turning fights after enemy cooldowns are gone.
2Swap when
Swap or tighten your position if you are forced before your team gets value from your utility.
3Practice first
Pick one cooldown to save for the first commit, then reposition immediately after using it.
Pocket Rivals ranked read
Use utility to deny the first engage, then turn the fight once enemy cooldowns are gone.
Editorial note: this section is Pocket Rivals advice for everyday ranked lobbies. Use the official source panel for canonical ability text, then use this ranked read to decide what to practice next.
Prefer Vanguards who fight where you can actually see them.
Do not use your panic button for harmless chip damage. Save it for the engage.
Hero-specific editorial
Denying the first enemy engage, buying time with utility, and turning fights after enemy cooldowns are gone.
Fast backline pressure, area damage on grouped teams, and burst dives after displacement tools are spent.
Swap or tighten your position if you are forced before your team gets value from your utility.
Using defensive tools on harmless poke, then having no answer when the real dive starts.
Pick one cooldown to save for the first commit, then reposition immediately after using it.
Based on Pocket Rivals build notes for utility timing and counter notes around dive pressure, area pressure, and burst windows.
Official details
Official article date: 2025/01/08
Cosmic rays altered Susan Storm on a cellular level, granting her the ability to generate impenetrable force fields and to make herself fade from sight in an instant. Despite her frequent lack of visibility, it has always been perfectly clear that Sue is the force holding her family - the Fantastic Four - together.
After the Timestream Entanglement, the Invisible Woman has taken full advantage of her powers, using stealth to explore locations too dangerous for her fellow heroes, especially going on rescue missions for civilians trapped by the creatures of the night.
Skills

Normal Attack
Launch a force field orbs that can pierce heroes, flying to maximum distance before returning to Invisible Woman; damaging enemies and healing teammates

Ability
Generate a force shield in front of a selected ally or in front of you. The shield can block damage and provide Healing Over Time to nearby allies. Enemies that pass through the shield are slowed

Ability
Gather psionic energy and then cast it, upon impact or pressing the Ability key again, it erupts into a psionic vortex, continuously drawing in enemies and causing damage

Ability
Manipulate psionic energy to push or pull enemies in front of her

Ability
Manifest an unseen force field within a chosen area, rendering allies inside undetectable by enemies and provide Healing Over Time. Enemies that pass through the field are slowed

Passive
Enter Invisible state some time after disengaging from combat and grant yourself Healing Over Time

Ability
Generate a force field at your feet, stepping on it propels her into the Invisible state

Passive
The Invisible Woman taps into her powers, channeling Psionic Might to fortify Mr.Fantastic. This formidable force bolsters Mr.Fantastic, granting damage resistance. Once activated, they can continually generate Bonus Health, making up for lost Health
Hero handoff
Leave with one matchup rule instead of a whole new checklist.
Read official details, then turn the hero into one job, one matchup rule, and one avoid call.