1Lock when
The lobby needs this job
Punishing grouped teams from a prepared angle and forcing enemies to spread before they can walk into space.

As the avatar of the Egyptian God of Vengeance, Marc Spector's body has been enhanced by Khonshu himself. Bathed in a luminous aura that pierces the darkness, Moon Knight glides through the night, ready to sear his enemies with his master's sacred Ankhs.
Queue briefing
1Lock when
Punishing grouped teams from a prepared angle and forcing enemies to spread before they can walk into space.
2Swap when
Swap or rotate earlier if enemies dive the same perch before your area pressure affects the fight.
3Practice first
Use one angle for the first area-pressure cycle, then rotate before the enemy dive path fully forms.
Pocket Rivals ranked read
Punish stacked teams with area pressure, then rotate before they walk directly onto you.
Editorial note: this section is Pocket Rivals advice for everyday ranked lobbies. Use the official source panel for canonical ability text, then use this ranked read to decide what to practice next.
Play behind a Vanguard who creates the first distraction instead of opening alone.
Do not open every fight by burning mobility forward. If the burst fails, you need an exit.
Hero-specific editorial
Punishing grouped teams from a prepared angle and forcing enemies to spread before they can walk into space.
Fast dive and durable displacement that reach the ranged angle before repeated area pressure builds value.
Swap or rotate earlier if enemies dive the same perch before your area pressure affects the fight.
Standing still after the first burst of value, then letting mobile heroes turn your angle into a trap.
Use one angle for the first area-pressure cycle, then rotate before the enemy dive path fully forms.
Based on Pocket Rivals build notes for area pressure plus counter notes that use Spider-Man, Black Panther, and Venom to disrupt repeated Moon Knight angles.
Official details
Official article date: 2024/11/23
Mercenary Marc Spector was given a second chance at life when he became the avatar of the Egyptian moon god, Khonshu. As Moon Knight, he doles out righteous vengeance, locked in a never-ending battle with both the criminals on the streets and the voices in his head.
At Khonshu's behest, Marc doles out righteous vengeance against those from across all timelines that challenge his master, putting him at odds with everyone from the mystic evils of Doctor Doom to the unknowable, alien darkness that threatens mortals and gods alike.
Skills

Normal Attack
Unleash Crescent Darts forward that can bounce between enemies and Ankhs, dealing damage to enemies

Ability
Open a portal that allows Khonshu to bombard enemies with his talons

Ability
Hold SHIFT to glide

Ability
Fire an Ankh to launch up enemies within its radius towards the center

Ability
Launch a frontal grappling hook that pulls Moon Knight towards it

Ability
Perform a double jump

Ability
Launch forward a Moon Blade that can bounce between enemies and Ankhs, dealing damage to enemies

Ability
Perform a combo with his truncheon, and the third strike will launch up the enemy hit slightly

Passive
Blessed by Khonshu, Blade gains a new ability. When activated, Blade swings his Ancestral Sword in a powerful slash, dashing forward a short distance. At the end of the dash, he swiftly slashes four times, each strike sending a Darkmoon Blade forward. When a Darkmoon Blade hits an enemy, it bounces to nearby targets
Hero handoff
Leave with one matchup rule instead of a whole new checklist.
Read official details, then turn the hero into one job, one matchup rule, and one avoid call.