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Iron Man portrait
DuelistA tier

Iron Man

Armed with superior intellect and a nanotech battlesuit of his own design, Tony Stark stands alongside gods as the Invincible Iron Man. His state of the art armor turns any battlefield into his personal playground, allowing him to steal the spotlight he so desperately desires.

  1. 01 StartSource profile first
  2. 02 CheckDuelist job check
  3. 03 LeaveOne ranked habit

Queue briefing

Decide how Iron Man fits before hero select gets loud

Duelist plan

1Lock when

The lobby needs this job

Applying high-angle pressure, forcing grouped enemies to split attention, and clearing awkward defensive setups.

2Swap when

The pressure pattern repeats

Swap or rotate lower if the enemy watches your flight lane before every fight starts.

3Practice first

Queue with one habit

Use one high angle for pressure, rotate after the first cooldown trade, and never re-peek the same lane twice.

Pocket Rivals ranked read

How Iron Man should create ranked value

Hold high angles, pressure grouped enemies, and swap sides when hitscan pressure starts tracking you.

Editorial note: this section is Pocket Rivals advice for everyday ranked lobbies. Use the official source panel for canonical ability text, then use this ranked read to decide what to practice next.

First job

Play behind a Vanguard who creates the first distraction instead of opening alone.

Practice next

  1. 1Take an off-angle before using burst cooldowns.
  2. 2Keep mobility or a defensive tool for the exit.
  3. 3Shoot the target your tank or other Duelist is already pressuring.

Avoid

Do not open every fight by burning mobility forward. If the burst fails, you need an exit.

Hero-specific editorial

Ranked module for Iron Man

Pocket Rivals ranked read

Best for

Applying high-angle pressure, forcing grouped enemies to split attention, and clearing awkward defensive setups.

Struggles into

Accurate ranged pressure and mobile tracking damage that deny predictable hover lanes.

First swap trigger

Swap or rotate lower if the enemy watches your flight lane before every fight starts.

everyday ranked mistake

Hovering in one obvious lane until the whole enemy team learns the angle.

Practice drill

Use one high angle for pressure, rotate after the first cooldown trade, and never re-peek the same lane twice.

Review basis

Based on Pocket Rivals build notes for high-angle pressure and counter notes that punish airborne targets with Hela, Punisher, and Star-Lord pressure.

Official details

Base stats and hero story

Official article date: 2024/11/23

Health
250
Movement Speed
6 m/s
Movement Mode
Flight

Wounded by a weapon of his own design, billionaire inventor Tony Stark created a custom-made suit of armor to keep himself alive. Though his wounds have healed, his upgraded armor now saves the lives of countless others when Tony dons it to become the world's greatest fighting machine-the invincible Iron Man!

When the legions of the night descended upon New York City, Iron Man and his fellow Avengers turned their tower into a stronghold. From there, Tony leads the effort to unravel the mysteries of Chronovium and to reverse the Timestream Entanglement.

Skills

Abilities and details

Normal Attack

Repulsor Blast

Left Click
Casting
Straight-line projectile that generates a spell field upon impact
Ammo
100
Critical Hit
No
Special Mechanic 1
After firing the one-handed repulsor twice in a row, the next attack will fire two repulsors at once
Special Mechanic 2
Repulsor Blast and Unibeam share the same ammo count
Projectile Speed
60 m/s
Damage
35
Range
3m spherical radius
Spell Field Damage
50
Spell Field Damage Falloff
40% falloff at 3m
Fire Rate
1.67 rounds per second
Ammo Consumption
10 damage per round
Projectile Speed
80 m/s
Damage
50
Range
5m spherical radius
Spell Field Damage
65
Spell Field Damage Falloff
40% falloff at 5m
Fire Rate
1.39 rounds per second
Ammo Consumption
16 damage per round

Fire nano pulse cannons forward

Normal Attack

Repulsor Blast (Armor Overdrive)

Left Click
Casting
Straight-line projectile that generates a spell field upon impact
Ammo
Infinite
Critical Hit
No
Projectile Speed
80m/s
Damage
45
Range
5m spherical radius
Spell Field Damage
65
Spell Field Damage Falloff
40% falloff at 5m
Fire Rate
1.33 rounds per second

Fire nano pulse cannons forward

Ability

Unibeam

Right Click
Casting
Channeled
Ammo
100
Critical Hit
No
Special Mechanic
Repulsor Blast and Unibeam share the same ammo count
Beam Length
25m
Damage
140 damage per second
Ammo Consumption
10/s

Fire nano pulse cannons forward

Ability

Unibeam (Armor Overdrive)

Right Click
Casting
Channeled
Ammo
Infinite
Critical Hit
No
Beam Length
25m
Damage
190/s

Fire nano pulse cannons forward

Ability

Invincible Pulse Cannon

Q
Casting
Straight-line projectile that generates a spell field upon impact
Energy Cost
3400
Projectile Speed
25 m/s
Dispersive Spell Field
Length: 15m, Width: 5m, Height: 5m
Damage Over Time
300/s
Explosion Range
10m spherical radius
Explosion Damage
1000
Spell Field Damage Falloff
5% falloff at 10m
Special Mechanic
As the projectile travels, it creates a dispersive spell field that deals Damage Over Time to nearby enemies

Fire a devastating pulse cannon in the targeted direction, delivering catastrophic damage to the targeted area upon impact

Ability

Hyper-Velocity

SHIFT
Movement Boost
100%
Maximum Energy
120
Energy Cost
15/s
Energy Recovery Speed
10/s

Activate Hyper-Velocity state for swift forward flight

Ability

Hyper-Velocity (Armor Overdrive)

SHIFT
Movement Boost
100%
Maximum Energy
Infinite

Activate Hyper-Velocity state for swift forward flight

Ability

Armor Overdrive

E
Duration
10s
Bonus Health
100
Cooldown
20s
Special Effect
Each KO while Armor Overdrive is active extends its duration by 2s

Activate Armor Overdrive state, enhancing the damage of Repulsor Blast and Unibeam

Ability

Micro-Missile Barrage

F
Casting
Scatter-type projectile that generates a spell area upon impact
Missiles
16
Projectile Speed
15 m/s
Range
2m spherical radius
Spell Field Damage
20 damage per round
Cooldown
8s
Special Mechanic
Launch missiles directly beneath Iron Man

When Hyper-Velocity or Armor Overdrive is used, Iron Man can launch a missile bombardment

Ability

Micro-Missile Barrage (Armor Overdrive)

F
Casting
Scatter-type projectile that generates a spell area upon impact
Missiles
18
Projectile Speed
60 m/s
Range
2m spherical radius
Spell Field Damage
15 damage per round
Cooldown
6s
Special Mechanic
Launch in the direction of Iron Man's crosshair

When Hyper-Velocity or Armor Overdrive is used, Iron Man can launch a missile bombardment

Passive

NANO TECH

Passive
Team-Up Bonus
5% Damage Boost

When Iron Man, Ultron and Squirrel Girl team up, Ultron's Encephalo-Ray upgrades to Nano-Ray, firing a beam that pierces through all characters, dealing continuous damage to foes while healing allies; Squirrel Girl gains the Squirrel Missile ability. She directs a squirrel to ride Iron Man's nanotech glove as a homing missile. Upon hit, the squirrel flees just before a fiery explosion!

Hero handoff

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Leave with one matchup rule instead of a whole new checklist.

Current fileHero briefing

Read official details, then turn the hero into one job, one matchup rule, and one avoid call.