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Hulk portrait
VanguardA tier

Hulk

Brilliant scientist Dr. Bruce Banner has finally found a way to coexist with his monstrous alter ego, the Hulk. By accumulating gamma energy over multiple transformations, he can become a wise and strong Hero Hulk or a fierce and destructive Monster Hulk - a true force of fury on the battlefield!

  1. 01 StartSource profile first
  2. 02 CheckVanguard job check
  3. 03 LeaveOne ranked habit

Queue briefing

Decide how Hulk fits before hero select gets loud

Vanguard plan

1Lock when

The lobby needs this job

Threatening dives, forcing attention, and making the enemy spend cooldowns before your team commits.

2Swap when

The pressure pattern repeats

Swap or play shorter engages if every jump lands outside support sightlines and feeds ultimate charge.

3Practice first

Queue with one habit

Choose the landing corner before you jump, then leave as soon as the enemy turns multiple cooldowns onto you.

Pocket Rivals ranked read

How Hulk should create ranked value

Threaten dives, but use cover and timing so you land with help instead of feeding alone.

Editorial note: this section is Pocket Rivals advice for everyday ranked lobbies. Use the official source panel for canonical ability text, then use this ranked read to decide what to practice next.

First job

Pair with a second Vanguard or a durable Duelist who can hold space when you reset.

Practice next

  1. 1Use shield, mitigation, or control to claim space before chasing eliminations.
  2. 2Save one defensive cooldown for leaving the fight.
  3. 3Commit only after your damage players are looking at the same target.

Avoid

Do not spend every cooldown crossing empty space. Arrive with at least one tool left.

Hero-specific editorial

Ranked module for Hulk

Pocket Rivals ranked read

Best for

Threatening dives, forcing attention, and making the enemy spend cooldowns before your team commits.

Struggles into

Kite tools, saved control, and setup zones that slow the path to the backline.

First swap trigger

Swap or play shorter engages if every jump lands outside support sightlines and feeds ultimate charge.

everyday ranked mistake

Landing first, checking for help second, and dying before the team can spend with you.

Practice drill

Choose the landing corner before you jump, then leave as soon as the enemy turns multiple cooldowns onto you.

Review basis

Based on Pocket Rivals build notes for timed dives and counter notes that reward kiting, control, and prepared setup.

Official details

Base stats and hero story

Official article date: 2024/11/23

Health
200
Movement Speed
6m/s

Caught in the detonation of a powerful weapon of his own invention, Dr. Bruce Banner absorbed gamma radiation that transforms him into a massive green monster whenever his emotions rage out of control. As Banner, he's still a genius. But as the Hulk, he's the strongest one there is!

Banner developed a special Gamma Belt to control his transformations and temper the Hulk's fury. But when the Timestream Entanglement transformed Los Diablos Missile Base into a demonic battleground, he realized that the best way to fight monsters was to let out the one within.

Skills

Abilities and details

Normal Attack

Gamma Ray Gun

Left Click
Casting
Single-cast projectile with delayed impact
Projectile Speed
80m/s
Damage
16
Fire Rate
5 rounds per second
Ammo
25
Critical Hit
Yes

Fire with a Gamma Ray Gun

Ability

Puny Banner

Q
Casting
Transformation
Energy Cost
600
Special Effect
The caster is immobilized during the transformation process and gains Invincibility

Transform from Bruce Banner into Hero Hulk

Ability

Gamma Grenade

SHIFT
Casting
Single-cast projectile with a downward delay that creates a spell field upon impact
Damage
40
Range
3m spherical radius
Cooldown
8s
Special Effect
When the caster enters the spell field, it restores 50 gamma energy

Launch a Gamma Grenade to inflict damage and Launch Up enemies

Passive

Gamma Boost

Passive
Team-Up Bonus
Hero Hulk and Monster Hulk gain 100 Max Health

Hulk charges Iron Man and Namor with gamma radiation. When Iron Man uses Armor Overdrive, he will initiate a gamma upgrade. When Namor receives the radiation, he will summon an extra Gamma Monstro which will continuously fire gamma rays at locked-on enemies. The longer the rays hit, the higher the damage

Normal Attack

Heavy Blow

Left Click
Casting
Single-cast Spell Field
Damage
40
Range
4.5m
Attack Interval
0.467s

Swing fists forward to punch enemies

Ability

HULK SMASH!

Q
Casting
Transformation
Duration
12s
Energy Cost
3400
Special Effect
The caster is immobilized during the transformation process and gains Invincibility

Unleash stored gamma energy, transforming from Hero Hulk into Monster Hulk for a limited time period

Ability

Indestructible Guard

SHIFT
Casting
Single-cast spell field that surrounds the caster
Range
5m spherical radius
Cooldown
10s
Caster's Shield Value
200
Ally's Shield Value
100
Max Shield Duration
2.5s
Special Effect
When the caster's shield takes damage, 130% of the damage is converted into gamma energy. When an ally's shield takes damage, 10% of the damage is converted into gamma energy

Generate gamma shields for Hero Hulk and nearby allies, absorbing and converting damage into energy for HULK SMASH

Ability

Radioactive Lockdown

E
Casting
Single-cast projectile.
Projectile Speed
100m/s
Damage
5
Cooldown
15s
Max Duration
2s
Special Effect
Heavy Blow and Gamma Burst can detect and damage irradiated enemies, and prematurely remove the status

Emit gamma energy to irradiate enemies and render them immobilize and immune to all ability effects. Using Heavy Blow or Gamma Burst will prematurely remove this status

Ability

Incredible Leap

Space
Casting
Charged Dash
Minimum Charge Time
0.4s
Maximum Charge Time
1.7s
Speed at Minimum Charge Time
19m/s
Speed at Maximum Charge Time
25m/s
Special Effect
Press Space during the Incredible Leap to cling to the wall you encounter

HOLD Space to perform a charged leap that allows Hero Hulk to Knock a flying enemy to the ground

Ability

Gamma Burst

Right Click
Casting
Single-cast projectile that can pierce through enemies
Projectile Speed
80m/s
Damage
65
Cooldown
Basic Cooldown 2s, with a charge of 6s per use.
Special Effect
Each direct hit reduces Indestructible Guard cooldown by 1s

Emit gamma-ray bursts to inflict damage. Reduce Indestructible Guard cooldown upon hit

Passive

Gamma Boost

Passive
Team-Up Bonus
Hero Hulk and Monster Hulk gain 100 Max Health

Hulk charges Iron Man and Namor with gamma radiation. When Iron Man uses Armor Overdrive, he will initiate a gamma upgrade. When Namor receives the radiation, he will summon an extra Gamma Monstro which will continuously fire gamma rays at locked-on enemies. The longer the rays hit, the higher the damage

Ability

Gamma Fastball

C
Casting
Targeted
Maximum Distance
20m
Cooldown
3s when not thrown, 15s when thrown

Wolverine, Hulk can interact with each other. Once both parties confirm, Hulk can lift Wolverine and press the key to hurl him forward

Normal Attack

Heavy Blow

Left Click
Casting
Single-cast Spell Field
Damage
70
Range
5m
Attack Interval
0.52s

Swing fists forward to punch and launch up enemies

Ability

World Breaker

Q
Casting
Targeted
Damage
Delivers 5 hits, each dealing 40 damage
Duration
5s
Range
5m
Special Effect
While performing the smash, Hulk gains a 30% Damage Reduction

Grab and smash the enemy in front

Ability

Radioactive Lockdown

E
Casting
Single-cast projectile
Projectile Speed
150m/s
Damage
5
Cooldown
5s
Max Duration
2s
Special Effect
Heavy Blow and Gamma Burst can detect and damage irradiated enemies, and prematurely remove the status

Emit gamma energy to irradiate enemies and render them immobilize and immune to all ability effects. Using Heavy Blow or Gamma Burst will prematurely remove this status

Ability

Incredible Leap

Space
Casting
Charged Dash
Minimum Charge Time
0.7s
Maximum Charge Time
1.5s
Speed at Minimum Charge Time
19.4m/s
Speed at Maximum Charge Time
25m/s
Special Effect
Press Space during the Incredible Leap to cling to the wall you encounter

HOLD Space to perform a charged leap that allows Monster Hulk to Knock a flying enemy to the ground

Ability

Gamma Burst

Right Click
Casting
Single-cast projectile that can pierce through enemies
Projectile Speed
60m/s
Damage
125
Cooldown
1s

Emit gamma-ray bursts to inflict damage

Passive

Gamma Boost

Passive
Team-Up Bonus
Hero Hulk and Monster Hulk gain 100 Max Health

Hulk charges Iron Man and Namor with gamma radiation. When Iron Man uses Armor Overdrive, he will initiate a gamma upgrade. When Namor receives the radiation, he will summon an extra Gamma Monstro which will continuously fire gamma rays at locked-on enemies. The longer the rays hit, the higher the damage

Ability

Gamma Fastball

C
Casting
Targeted
Maximum Distance
20m
Cooldown
3s when not thrown, 15s when thrown

Wolverine, Hulk can interact with each other. Once both parties confirm, Hulk can lift Wolverine and press the key to hurl him forward

Hero handoff

Turn the hero read into a queue-ready job.

Leave with one matchup rule instead of a whole new checklist.

Current fileHero briefing

Read official details, then turn the hero into one job, one matchup rule, and one avoid call.