1Lock when
The lobby needs this job
Threatening dives, forcing attention, and making the enemy spend cooldowns before your team commits.

Brilliant scientist Dr. Bruce Banner has finally found a way to coexist with his monstrous alter ego, the Hulk. By accumulating gamma energy over multiple transformations, he can become a wise and strong Hero Hulk or a fierce and destructive Monster Hulk - a true force of fury on the battlefield!
Queue briefing
1Lock when
Threatening dives, forcing attention, and making the enemy spend cooldowns before your team commits.
2Swap when
Swap or play shorter engages if every jump lands outside support sightlines and feeds ultimate charge.
3Practice first
Choose the landing corner before you jump, then leave as soon as the enemy turns multiple cooldowns onto you.
Pocket Rivals ranked read
Threaten dives, but use cover and timing so you land with help instead of feeding alone.
Editorial note: this section is Pocket Rivals advice for everyday ranked lobbies. Use the official source panel for canonical ability text, then use this ranked read to decide what to practice next.
Pair with a second Vanguard or a durable Duelist who can hold space when you reset.
Do not spend every cooldown crossing empty space. Arrive with at least one tool left.
Hero-specific editorial
Threatening dives, forcing attention, and making the enemy spend cooldowns before your team commits.
Kite tools, saved control, and setup zones that slow the path to the backline.
Swap or play shorter engages if every jump lands outside support sightlines and feeds ultimate charge.
Landing first, checking for help second, and dying before the team can spend with you.
Choose the landing corner before you jump, then leave as soon as the enemy turns multiple cooldowns onto you.
Based on Pocket Rivals build notes for timed dives and counter notes that reward kiting, control, and prepared setup.
Official details
Official article date: 2024/11/23
Caught in the detonation of a powerful weapon of his own invention, Dr. Bruce Banner absorbed gamma radiation that transforms him into a massive green monster whenever his emotions rage out of control. As Banner, he's still a genius. But as the Hulk, he's the strongest one there is!
Banner developed a special Gamma Belt to control his transformations and temper the Hulk's fury. But when the Timestream Entanglement transformed Los Diablos Missile Base into a demonic battleground, he realized that the best way to fight monsters was to let out the one within.
Skills

Normal Attack
Fire with a Gamma Ray Gun

Ability
Transform from Bruce Banner into Hero Hulk

Ability
Launch a Gamma Grenade to inflict damage and Launch Up enemies

Passive
Hulk charges Iron Man and Namor with gamma radiation. When Iron Man uses Armor Overdrive, he will initiate a gamma upgrade. When Namor receives the radiation, he will summon an extra Gamma Monstro which will continuously fire gamma rays at locked-on enemies. The longer the rays hit, the higher the damage

Normal Attack
Swing fists forward to punch enemies

Ability
Unleash stored gamma energy, transforming from Hero Hulk into Monster Hulk for a limited time period

Ability
Generate gamma shields for Hero Hulk and nearby allies, absorbing and converting damage into energy for HULK SMASH

Ability
Emit gamma energy to irradiate enemies and render them immobilize and immune to all ability effects. Using Heavy Blow or Gamma Burst will prematurely remove this status

Ability
HOLD Space to perform a charged leap that allows Hero Hulk to Knock a flying enemy to the ground

Ability
Emit gamma-ray bursts to inflict damage. Reduce Indestructible Guard cooldown upon hit

Passive
Hulk charges Iron Man and Namor with gamma radiation. When Iron Man uses Armor Overdrive, he will initiate a gamma upgrade. When Namor receives the radiation, he will summon an extra Gamma Monstro which will continuously fire gamma rays at locked-on enemies. The longer the rays hit, the higher the damage

Ability
Wolverine, Hulk can interact with each other. Once both parties confirm, Hulk can lift Wolverine and press the key to hurl him forward

Normal Attack
Swing fists forward to punch and launch up enemies

Ability
Grab and smash the enemy in front

Ability
Emit gamma energy to irradiate enemies and render them immobilize and immune to all ability effects. Using Heavy Blow or Gamma Burst will prematurely remove this status

Ability
HOLD Space to perform a charged leap that allows Monster Hulk to Knock a flying enemy to the ground

Ability
Emit gamma-ray bursts to inflict damage

Passive
Hulk charges Iron Man and Namor with gamma radiation. When Iron Man uses Armor Overdrive, he will initiate a gamma upgrade. When Namor receives the radiation, he will summon an extra Gamma Monstro which will continuously fire gamma rays at locked-on enemies. The longer the rays hit, the higher the damage

Ability
Wolverine, Hulk can interact with each other. Once both parties confirm, Hulk can lift Wolverine and press the key to hurl him forward
Hero handoff
Leave with one matchup rule instead of a whole new checklist.
Read official details, then turn the hero into one job, one matchup rule, and one avoid call.