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Human Torch portrait
DuelistB tier

Human Torch

The Fantastic Four's resident heartthrob, Johnny Storm, adds an intense flare to every battle he fights. Shrouded in roaring flames, the Human Torch always manages to look cool while turning up the heat!

  1. 01 StartSource profile first
  2. 02 CheckDuelist job check
  3. 03 LeaveOne ranked habit

Queue briefing

Decide how Human Torch fits before hero select gets loud

Duelist plan

1Lock when

The lobby needs this job

Creating airborne fire pressure on grouped enemies and forcing teams to move before the objective fight settles.

2Swap when

The pressure pattern repeats

Swap or play lower if enemies punish every flight lane before your fire zones force movement.

3Practice first

Queue with one habit

Pressure from one airborne angle, drop to cover after the first response, and avoid stacking fire zones on empty space.

Pocket Rivals ranked read

How Human Torch should create ranked value

Human Torch: Win a useful angle, force attention, and finish targets your team is already pressuring.

Editorial note: this section is Pocket Rivals advice for everyday ranked lobbies. Use the official source panel for canonical ability text, then use this ranked read to decide what to practice next.

First job

Play behind a Vanguard who creates the first distraction instead of opening alone.

Practice next

  1. 1Take an off-angle before using burst cooldowns.
  2. 2Keep mobility or a defensive tool for the exit.
  3. 3Shoot the target your tank or other Duelist is already pressuring.

Avoid

Do not open every fight by burning mobility forward. If the burst fails, you need an exit.

Hero-specific editorial

Ranked module for Human Torch

Pocket Rivals ranked read

Best for

Creating airborne fire pressure on grouped enemies and forcing teams to move before the objective fight settles.

Struggles into

Long-range burst, sustained ranged fire, and air contest that deny predictable hover or channel paths.

First swap trigger

Swap or play lower if enemies punish every flight lane before your fire zones force movement.

everyday ranked mistake

Hovering above cover for too long because the damage looks good, then getting focused by the whole lane.

Practice drill

Pressure from one airborne angle, drop to cover after the first response, and avoid stacking fire zones on empty space.

Review basis

Based on Pocket Rivals counter notes that use Hela burst, Punisher sustained fire, and Storm air contest against Human Torch's airborne pressure.

Official details

Base stats and hero story

Official article date: 2025/02/20

Health
250
Movement Speed
6m/s
Movement Mode
Flight

Teenager Johnny Storm joined his sister on the crew of an experimental space mission in hopes of visiting the stars. Instead, he became one, gaining powers and popularity as a member of the world famous Fantastic Four. Able to generate scorching flames, Johnny is the hottest hero in town - the Human Torch.

Since darkness fell on New York City, Johnny has been busy burning Dracula's legions with flames brighter than the sun.

Skills

Abilities and details

Normal Attack

Fire Cluster

Left Click
Casting
Burst Projectile
Charges
6
Charge Speed
Instantly recover all Fire Cluster energy after not using Fire Cluster for 1s
Fire Rate
0.5s per round
Projectile Speed
150m/s
Shot Damage
5.5 per round
Damage Falloff
Falloff begins at 15m, decreasing to 60% at 20m.
Crosshair Spread Radius (at 10m)
0.33m
Critical Hit
Yes

Launch forward a splittable fireball

Ability

Blazing Blast

Right Click
Casting
Straight-line projectile that generates a spherical spell field upon impact.
Charges
3
Charge Speed
2.5s per strike
Blazing Blast Projectile Speed
80m/s
Blazing Blast Damage
45
Flame Field Range
3m spherical radius
Flame Field Duration
6s
Flame Field Continuous Damage
20/s

Launch a fireball to create a Flame Field at the targeted area

Ability

Flaming Meteor

F
Max Dash Speed
80m/s
Range
5m spherical radius
Damage
40
Flame Field Detonation Range
3m spherical radius
Flame Field Detonation Damage
55
Bonus Health
50
Cooldown
20s

Dive towards the ground, dealing damage to enemies and detonating any Flame Fields hit

Ability

Plasma Body

SHIFT
Movement Boost
2.5m/s
Duration
4s
Maximum Distance
10m
Cooldown
2 charges, with each charge taking 10s to recharge

Enter a state of accelerated ascent

Ability

Pyro-Prison

E
Max Link Distance
40m
Max Link Height
2m
Fire Wall Duration
5s
Fire Wall Damage
65
Pyro-Prison Continuous Damage
40/s
Cooldown
15s

Form a fire wall between Fire Fields to burn enemies

Ability

Supernova

Q
Energy Cost
3400
Duration
8s
Activation Shock Wave Range
20m spherical radius
Activation Wave Damage
75
Flame Tornado Unleash Speed
0.7s per use
Flame Tornado Range
3m spherical radius; 8m high capsule-shaped spell field.
Flame Tornado Continuous Damage
110/s
Supernova Damage Reduction
-30%

Explode with cosmic fire to deal damage to enemies within range. Upon skill activation, all Flame Fields will transform into Flame Tornadoes, dealing extra damage

Team-Up Ability

Storm Siblings

C
Duration
5s
Cooldown
25s
Bonus Health Growth
Generate 5 Bonus Health per 0.1s
Bonus Max Health
100
Team-Up Target
Invisible Woman

The Invisible Woman taps into her powers, channeling Psionic Might to fortify the entire Fantastic Four team, granting damage resistance. Once activated, they can continually generate Bonus Health, making up for lost Health

Passive

Pyrokinetic Energy

Passive
Team-Up Bonus
5% Damage Boost

Human Torch stores Pyrokinetic Energy in Spider-Man's suit, enabling him to unleash an Inferno Blast that sprays a fiery web while performing a backflip to create distance. The flames damage enemies and apply a Burn-Tracer. Detonating these Burn-Tracers inflicts Damage Over Time

Ability

Two In One

X
Cooldown
Successfully interacted: 30s; fail to interact: 3s
Maximum Distance
20m
Flight Speed
15m/s
Slam Down Initial Horizontal Velocity
15m/s
Maximum Flight Duration
8s
Damage
Launch-up spell field causes 30 damage; mobility abilities disabling spell field causes 15 damage per second
Launch Up Range
A cylindrical spell field with a radius of 8m and a height of 1m
Mobility Abilities Disabling Range
A cylindrical spell field with a radius of 8m and a height of 8m

Human Torch can lift The Thing into the air and slam him down, dealing damage, launching enemies, and creating a zone that disables mobility abilities

Hero handoff

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Current fileHero briefing

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