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Mister Fantastic portrait
DuelistA tier

Mister Fantastic

Reed Richards believes that true strength comes from remaining flexible, both mentally and physically. Mister Fantastic's elastic body, which can twist and stretch into any form with ease, is almost as impressive as his brilliant mind.

  1. 01 StartSource profile first
  2. 02 CheckDuelist job check
  3. 03 LeaveOne ranked habit

Queue briefing

Decide how Mister Fantastic fits before hero select gets loud

Duelist plan

1Lock when

The lobby needs this job

Controlling close space and punishing enemies who drift into your team's brawl range without an escape plan.

2Swap when

The pressure pattern repeats

Swap or stop forcing brawl paths if enemies keep you outside your useful range before the objective fight begins.

3Practice first

Queue with one habit

Hold cover until enemies cross the lane, then commit only when the target is inside follow-up range for your team.

Pocket Rivals ranked read

How Mister Fantastic should create ranked value

Mister Fantastic: Win a useful angle, force attention, and finish targets your team is already pressuring.

Editorial note: this section is Pocket Rivals advice for everyday ranked lobbies. Use the official source panel for canonical ability text, then use this ranked read to decide what to practice next.

First job

Play behind a Vanguard who creates the first distraction instead of opening alone.

Practice next

  1. 1Take an off-angle before using burst cooldowns.
  2. 2Keep mobility or a defensive tool for the exit.
  3. 3Shoot the target your tank or other Duelist is already pressuring.

Avoid

Do not open every fight by burning mobility forward. If the burst fails, you need an exit.

Hero-specific editorial

Ranked module for Mister Fantastic

Pocket Rivals ranked read

Best for

Controlling close space and punishing enemies who drift into your team's brawl range without an escape plan.

Struggles into

Longer sightlines, steady ranged pressure, and defensive setup that denies predictable stretch engages.

First swap trigger

Swap or stop forcing brawl paths if enemies keep you outside your useful range before the objective fight begins.

everyday ranked mistake

Chasing one target around a corner while the rest of the team loses the actual space fight.

Practice drill

Hold cover until enemies cross the lane, then commit only when the target is inside follow-up range for your team.

Review basis

Based on Pocket Rivals counter notes that recommend Hela ranged burst, Punisher consistent fire, and Peni Parker setup against predictable close-space engages.

Official details

Base stats and hero story

Official article date: 2025/01/08

Health
375
Movement Speed
6 m/s

Reed Richards has one of the universe's most brilliant minds, but even a genius of his magnitude couldn't have predicted the interstellar incident that bombarded his friends and family with cosmic rays, granting them each extraordinary abilities.

Mister Fantastic's cellular elasticity allows him to stretch his body beyond all physical limits. But now he'll have to stretch his mind further than ever to build the Timestream Reintegration Device and end this cross-dimensional crisis...

Skills

Abilities and details

Normal Attack

Stretch Punch

Left Click
Casting
Straight Spell Field
Spell Field Damage
70
Spell Field Range
15m
Attack Interval
1.1s per hit
Ammo
Infinite
Critical Hit
None
Gained Elasticity
8
Special Mechanic
Swinging your arms can attack multiple targets

Stretch out a forward punch to attack enemies

Ability

Distended Grip

Right Click
Casting
Projectile that fires in a straight trajectory
Projectile Speed
60 m/s
Initial Projectile Range
20m
Secondary Release Maximum Distance
25m
Initial Projectile Damage
20
Secondary Projectile Damage
20
Single-Target Pull Range
10m
Single-Target Pull Damage
50
Dual-Target Pull Damage
30
Gained Elasticity
30
Cooldown
6s
Special Effect
After successfully pulling an enemy with Distended Grip, the target is afflicted with a 1-second immobilize effect

Extend arms forward to entangle an enemy, then press Primary Attack to pull the hit enemy toward him, or select and yank another enemy, Knocking Them Airborne against each other. Hit targets are Immobilized

Ability

Flexible Elongation

E
Maximum Select Distance
15m
Bonus Health (Self)
75
Bonus Health (Ally)
75
Damage
30
Cooldown
6s
Gained Elasticity
20
Charges
2

Gain a Shield, select a target and dash towards them, dealing damage to enemies or granting a Shield to allies

Ability

Reflexive Rubber

SHIFT
Shield Value
300
Maximum Duration
3s
Self Slow Rate
-35%
Damage Absorbed - Damage Reflected Conversion Rate
60%
Reflected Projectile Speed
80 m/s
Cooldown
12s

Stretch the body to absorb damage before launching stored damage in the targeted direction

Ability

Brainiac Bounce

Q
Casting
Spherical Spell Field
Range
10m spherical radius
Spell Field Damage
Initial 70, Each Additional Leap +14, Max 140
Damage Falloff
Start at 3m, 71.4% falloff at 10m
Slow Rate
Per Leap -10%, Can Stack, Max -60%
Slow Duration
3s
Minimum Leaps
3
Maximum Leaps
6
Energy Cost
3100
Special Mechanic
After the minimum number of leaps, each additional leap must hit an enemy to trigger the next one
Special Mechanic
When Mister Fantastic uses Brainiac Bounce (Ultimate Ability), immediately gain Bonus Health equal to that gained when entering inflated state

Leap upward and smash the ground, slowing enemies within range. Mister Fantastic can leap again upon landing a hit

Passive

Elastic Strength

Passive
Max Elasticity
100
Inflated Duration
6s
Damage
80
Maximum Distance
8m
Attack Interval
0.92s per hit
Special Effect
gain 350 Maximum Health and a one-time heal of 350, which is removed upon exiting the Inflated state
Movement Boost
20%

Using abilities generates Elasticity, boosting attack power. Reaching full Elasticity triggers an Inflated state that increases Maximum Health, further boosts damage, and enables the use of Reflexive Rubber

Ability

FANTASTIC AMPLIFIER

C
Cooldown
25s
Ability Duration
10s
Energy Consumed Per Second During Inflation State
16.67

Rocket Raccoon upgrades his B.R.B. for Star-Lord and Mister Fantastic. Star-Lord gets an Astral Jump device, allowing him to teleport to its deployment point from anywhere on the map. Mister Fantastic receives a Fantastic Amplifier, removing his Elasticity limit and letting him actively enter Inflation state

Hero handoff

Turn the hero read into a queue-ready job.

Leave with one matchup rule instead of a whole new checklist.

Current fileHero briefing

Read official details, then turn the hero into one job, one matchup rule, and one avoid call.