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Black Widow portrait
DuelistD tier

Black Widow

Natasha Romanova is the world's most elite spy in any era. Her mastery of the sniper rifle eliminates targets from afar, while her shock batons neutralize close-range threats. Black Widow is locked, loaded, and ready to deliver a fatal bite!

  1. 01 StartSource profile first
  2. 02 CheckDuelist job check
  3. 03 LeaveOne ranked habit

Queue briefing

Decide how Black Widow fits before hero select gets loud

Duelist plan

1Lock when

The lobby needs this job

Punishing exposed sightlines and forcing enemies to respect rotations before they cross open space.

2Swap when

The pressure pattern repeats

Swap or change perches if every fight starts with dive pressure clearing your angle before you find a pick.

3Practice first

Queue with one habit

Take one shot window, move after the enemy responds, and never dry-peek the same angle three fights in a row.

Pocket Rivals ranked read

How Black Widow should create ranked value

Black Widow: Win a useful angle, force attention, and finish targets your team is already pressuring.

Editorial note: this section is Pocket Rivals advice for everyday ranked lobbies. Use the official source panel for canonical ability text, then use this ranked read to decide what to practice next.

First job

Play behind a Vanguard who creates the first distraction instead of opening alone.

Practice next

  1. 1Take an off-angle before using burst cooldowns.
  2. 2Keep mobility or a defensive tool for the exit.
  3. 3Shoot the target your tank or other Duelist is already pressuring.

Avoid

Do not open every fight by burning mobility forward. If the burst fails, you need an exit.

Hero-specific editorial

Ranked module for Black Widow

Pocket Rivals ranked read

Best for

Punishing exposed sightlines and forcing enemies to respect rotations before they cross open space.

Struggles into

Dive pressure, durable high-ground clears, and shields or portals that turn sniper lanes into wasted time.

First swap trigger

Swap or change perches if every fight starts with dive pressure clearing your angle before you find a pick.

everyday ranked mistake

Staying scoped on one lane while the objective fight moves and a diver takes the route behind you.

Practice drill

Take one shot window, move after the enemy responds, and never dry-peek the same angle three fights in a row.

Review basis

Based on Pocket Rivals counter notes using Spider-Man dive, Venom high-ground pressure, and Doctor Strange shield or portal rotations against Black Widow.

Official details

Base stats and hero story

Official article date: 2024/12/04

Health
250
Movement Speed
6m/s

Trained from childhood in the infamous Red Room, Natasha Romanova became one of the most feared spies and saboteurs in the world. For years, she put her unrivaled combat skills to use as a member of the Avengers, keeping pace with some of the most powerful beings who ever lived.

Imbued with supersoldier-like treatments that vastly extended her lifespan, Black Widow outlived most of her enemies and allies. But her fight still rages on decades into the future, where she leads the Red Room in its ongoing effort to overthrow the tyrannical Doom 2099.

Skills

Abilities and details

Normal Attack

Widow's Bite Baton

Left Click
Casting
Melee
Damage
45
Maximum Distance
3m
Fire Rate
2 strikes per second

Strike with the enhanced electric batons

Normal Attack

Red Room Rifle

Left Click
Casting
Single-cast direct hit
Damage
120 damage per round
Damage Falloff
Falloff begins at 10m, decreasing to 50% at 20m
Fire Rate
0.83 rounds per second
Fire Rate
15
Critical Hit
Yes
Aiming down sights times
0.3s
Special Effect
Shares the same magazine with Red Room Rifle. Straight Shooter activates only after aiming down sights for a specific duration; otherwise, it will fire from the Red Room Rifle

Attack with the Red Room Rifle

Ability

Electro-Plasma Explosion

Q
Projectile Speed
100m/s
Explosion Range
5.6m - 8m (Maximum range is achieved after 0.6s of charging)
Explosion Damage
120 - 170 (Maximum damage is achieved after 0.6s of charging)
Number of Plasma Globules
7 - 20 (Maximum amount is achieved after 0.6s of charging)
Plasma Range
1.5m spherical radius
Slow Rate
-55%
Plasma Duration
10s
Vulnerability Effect Duration
4s
Vulnerability Effect Rate
15%
Energy Cost
2800

Switch the Red Room Rifle to Destruction mode and unleash an electro-plasma blast, damaging enemies within range and leaving plasma on the ground to Slow nearby enemies

Ability

Fleet Foot

SHIFT
Movement Boost
33%
Maximum Energy
120
Energy Cost (Sprinting)
12/s
Power Jump Energy Cost
24 per leap
Energy Recovery Speed
30/s

Dash forward and enable a powerful jump

Ability

Edge Dancer

E
Casting
Melee
CastingSpinning Kick Damage
35
Maximum Distance
5m
Flying Kick Distance
12m
Flying Kick Damage
35
Flying Kick Stun Duration
1s
Flying Kick Casting Window
5s
Cooldown
15s

Unleash a spinning kick to Knock enemies airborne. Landing the hit will allow her to zip to the target with a grappling hook for a second kick

Ability

Straight Shooter

Right Click
Casting
Single-cast direct hit
Damage
120 damage per hit
Fire Rate
0.83 rounds per second
Fire Rate
15
Critical Hit
Yes
Special Effect
Shares the same magazine with Red Room Rifle

Switch the Red Room Rifle to Sniper mode to fire high-energy rounds

Ability

PHOENIX SNIPER

C
Cooldown
2s
Shoot Interval
0.733s
Damage
40
Healing
50
Spell Field Range
3m spherical radius spell field
Spell Field Healing
40
Spell Field Damage
30

Jean Grey imbues Wolverine and Black Widow with the awe-inspiring Phoenix Force. When active, Wolverine's Feral Leap transforms into Phoenix Warrior, gaining lifesteal on all damage dealt and enveloping him with Phoenix flames that scorch nearby enemies, dealing Percentage Damage. Black Widow gains Phoenix Force-empowered bullets; her Phoenix Rounds explode on impact and heal allies in the blast radius

Hero handoff

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Current fileHero briefing

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