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Squirrel Girl portrait
DuelistC tier

Squirrel Girl

Possessing only the powers of a common squirrel, somehow Doreen Green manages to defeat seemingly invincible enemies in the most unexpected ways. Any foe who counts her out is bound to fall at the hands of the Unbeatable Squirrel Girl!

  1. 01 StartSource profile first
  2. 02 CheckDuelist job check
  3. 03 LeaveOne ranked habit

Queue briefing

Decide how Squirrel Girl fits before hero select gets loud

Duelist plan

1Lock when

The lobby needs this job

Punishing clustered ground fights and awkward chokes with projectile pressure before enemies can spread cleanly.

2Swap when

The pressure pattern repeats

Swap or take a different lane if enemies avoid the choke and punish your angle before projectiles matter.

3Practice first

Queue with one habit

Use one choke or ground angle for pressure, then rotate when enemies stop grouping there.

Pocket Rivals ranked read

How Squirrel Girl should create ranked value

Squirrel Girl: Win a useful angle, force attention, and finish targets your team is already pressuring.

Editorial note: this section is Pocket Rivals advice for everyday ranked lobbies. Use the official source panel for canonical ability text, then use this ranked read to decide what to practice next.

First job

Play behind a Vanguard who creates the first distraction instead of opening alone.

Practice next

  1. 1Take an off-angle before using burst cooldowns.
  2. 2Keep mobility or a defensive tool for the exit.
  3. 3Shoot the target your tank or other Duelist is already pressuring.

Avoid

Do not open every fight by burning mobility forward. If the burst fails, you need an exit.

Hero-specific editorial

Ranked module for Squirrel Girl

Pocket Rivals ranked read

Best for

Punishing clustered ground fights and awkward chokes with projectile pressure before enemies can spread cleanly.

Struggles into

Vertical pressure, long-range burst, and wide air control that deny comfortable spam angles.

First swap trigger

Swap or take a different lane if enemies avoid the choke and punish your angle before projectiles matter.

everyday ranked mistake

Standing in the same spam lane after enemies have already spread out or taken height against you.

Practice drill

Use one choke or ground angle for pressure, then rotate when enemies stop grouping there.

Review basis

Based on Pocket Rivals counter notes using Iron Man vertical pressure, Hela long-range burst, and Storm wide pressure into Squirrel Girl's projectile lanes.

Official details

Base stats and hero story

Official article date: 2024/12/05

Health
275
Movement Speed
6 m/s

Doreen Green is more than just a computer science student at Empire State University. She also happens to have the powers of a squirrel AND the powers of a girl! With her BFFF (Best Furry Friend Forever) Tippy-Toe by her side, Doreen eats nuts and kicks butts as the unbeatable Squirrel-Girl!

After the Timestream Entanglement, things got weird...er. With all of New York City under attack by creatures of the night, Squirrel Girl assembled an adorable army to reclaim Central Park from the clutches of Dracula. Here's hoping vampires don't like the taste of squirrel!

Skills

Abilities and details

Normal Attack

Burst Acorn

Left Click
Casting
Arced projectile that generates a spell field upon impact
Projectile Speed
80 m/s
Spell Field Range
3m spherical radius
Spell Field Damage
110
Damage Falloff
70% falloff at 3m
Fire Rate
1.49 acorns per second
Ammo
12
Critical Hit
No

Shoot bouncing Burst Acorns

Ability

Unbeatable Squirrel Tsunami

Q
Duration
10s
Range
Length: 3m, Width: 5m, Height: 1.75m
Damage
150
Squirrel Horde Health
300
Squirrel Horde Movement Speed
9 m/s
Energy Cost
2800
Special Mechanic
The squirrels will rush towards the nearest enemy after bouncing instead of bouncing randomly

Summon a horde of squirrels to charge forward, dealing damage while bouncing against structures

Ability

Tail Bounce

SHIFT
Jump Height
9m
Cooldown
8s

Rocket upwards with a bounce of her tail

Ability

Mammal Bond

E
Maximum Duration
5s
Cooldown
12s

Reload Burst Acorns and can use an ability without cooldown once in a short duration

Ability

Squirrel Blockade

Right Click
Casting
Charged projectile with an arced trajectory
Maximum Charge Time
1.5s
Projectile Speed
20 - 60 m/s (Maximum speed is achieved after 0.7s of charging)
Damage
50
Imprison Duration
1.33s
Cooldown
8s

Launch an acorn to unleash Squirrel Guards, Imprisoning the first hit enemy

Team-Up Ability

Squirrel Missile

C
Damage
75
Damage Falloff
Falloff begins at 4m, decreasing to 50% at 8m
Explosion Range
8m spherical radius spell field
Projectile Speed
40 m/s
Projectile Radius
0.5m
Special Effect
Automatically track enemies within a horizontal angle of 60°, a vertical angle of 60°, and a maximum distance of 60m
Cooldown
20

When Iron Man, Ultron and Squirrel Girl team up, Ultron's Encephalo-Ray upgrades to Nano-Ray, firing a beam that pierces through all characters, dealing continuous damage to foes while healing allies; Squirrel Girl gains the Squirrel Missile ability. She directs a squirrel to ride Iron Man's nanotech glove as a homing missile. Upon hit, the squirrel flees just before a fiery explosion!

Hero handoff

Turn the hero read into a queue-ready job.

Leave with one matchup rule instead of a whole new checklist.

Current fileHero briefing

Read official details, then turn the hero into one job, one matchup rule, and one avoid call.