1Lock when
The lobby needs this job
Threatening quick assassination windows when a target is split and defensive cooldowns are already missing.

The psychic warrior known as Sai has the Mutant ability to conjure a variety of weapons with the power of her mind. Gracefully gliding across the battlefield, this trained ninja can shatter the enemy's defenses with a single thought.
Queue briefing
1Lock when
Threatening quick assassination windows when a target is split and defensive cooldowns are already missing.
2Swap when
Swap or slow your timing if every flank exit is already covered before you finish the first combo.
3Practice first
Mark your exit route before engaging, then leave if freeze, sleep, or burst healing denies the first pick.
Pocket Rivals ranked read
Psylocke: Win a useful angle, force attention, and finish targets your team is already pressuring.
Editorial note: this section is Pocket Rivals advice for everyday ranked lobbies. Use the official source panel for canonical ability text, then use this ranked read to decide what to practice next.
Play behind a Vanguard who creates the first distraction instead of opening alone.
Do not open every fight by burning mobility forward. If the burst fails, you need an exit.
Hero-specific editorial
Threatening quick assassination windows when a target is split and defensive cooldowns are already missing.
Prepared traps, saved freeze, burst healing, and sleep that turn stealthy entries into a focus target.
Swap or slow your timing if every flank exit is already covered before you finish the first combo.
Entering because stealth is ready instead of because the target is isolated and the escape path is clear.
Mark your exit route before engaging, then leave if freeze, sleep, or burst healing denies the first pick.
Based on Pocket Rivals counter notes that recommend Peni Parker traps, Luna Snow control and healing, and Mantis sleep into Psylocke's flank windows.
Official details
Official article date: 2024/11/24
A wandering warrior in feudal Japan, the telepathic ninja known as Sai has devoted herself to striking down ancient demons and monsters. With her wolf Logan by her side, Psylocke won't rest until all Yokai have fallen by her psychic blade.
Sai was ripped from her reality by the Timestream Entanglement and put on display by the Collector. Alongside newfound allies, she escaped her cage and learned that other familiar warriors might still be out there. Her new quest is to gather those heroes, end this conflict, and return home.
Skills

Normal Attack
Unleash bolts with psionic crossbows to damage enemies and reduce the cooldowns of all her abilities

Ability
Slash nearby enemies with a psionic katana, dealing massive damage

Ability
Dash forward and slice through enemies along the path with psionic blades

Ability
Enter stealth and gain a Movement Boost

Ability
Launch a volley of psionic shurikens that stick to enemies, dealing damage and granting herself Bonus Health. Press again to recall the shurikens

Ability
Cloak & Dagger share light and dark energy with Hawkeye and Psylocke. When Hawkeye uses Crescent Slash, he also releases a blade wave that heals and boosts healing for teammates, while inflicting damage and Vulnerability on enemies. Psylocke can launch a Light Boomerang Dart that heals allies, harms enemies, and provides her with temporary healing upon return. She can also unleash a ring of Dark Darts that slow enemies while she briefly enters a Phased state
Hero handoff
Leave with one matchup rule instead of a whole new checklist.
Read official details, then turn the hero into one job, one matchup rule, and one avoid call.