1Lock when
The lobby needs this job
Keeping chaotic everyday ranked fights alive from cover while slipping away before support pressure collapses.

Most landsharks are vicious creatures of the deep... but not Jeff! This adorable and mischievous little landshark brings splashes of joy and healing to every battle. But if the tide turns, Jeff can morph into a voracious beast, swallowing an army of foes in one giant gulp!
Queue briefing
1Lock when
Keeping chaotic everyday ranked fights alive from cover while slipping away before support pressure collapses.
2Swap when
Swap or reposition if enemies force your escape before your team even starts taking space.
3Practice first
Before the fight starts, choose a healing lane, an escape route, and the teammate most likely to peel.
Pocket Rivals ranked read
Jeff the Land Shark: Keep the team alive through the first burst, then add damage or control when the fight stabilizes.
Editorial note: this section is Pocket Rivals advice for everyday ranked lobbies. Use the official source panel for canonical ability text, then use this ranked read to decide what to practice next.
Prefer Vanguards who fight where you can actually see them.
Do not use your panic button for harmless chip damage. Save it for the engage.
Hero-specific editorial
Keeping chaotic everyday ranked fights alive from cover while slipping away before support pressure collapses.
Fast dive, burst mobility, and long-range support-angle pressure that punish repeated healing peeks.
Swap or reposition if enemies force your escape before your team even starts taking space.
Healing from a cute safe-looking pocket that has no real exit once dive pressure arrives.
Before the fight starts, choose a healing lane, an escape route, and the teammate most likely to peel.
Based on Pocket Rivals counter notes using Spider-Man dive, Black Panther burst, and Hela ranged pressure into Jeff's small support angles.
Official details
Official article date: 2024/11/23
What's more huggable than a puppy, but hungrier than a great white? It's Jeff! This baby landshark may be one of the most unusual and adorable creatures to ever waddle his way out of the ocean. But anyone who's crossed Jeff's path can tell you that behind his sweet little bark is one nasty bite!
After getting captured and displayed as a curiosity at the Collector's Theme Park, Jeff broke free when the Timestream Entanglement scrambled reality. Now's his chance to prove he's a hero, one chomp at a time!
Skills

Normal Attack
Unleash a healing splash

Ability
Launch a high-speed water sphere that bursts upon impact, dealing damage to enemies within range

Ability
Deep dive into the scene and resurface to swallow both enemies and allies within range, activating Hide and Seek for a brief duration before ejecting the swallowed heroes forward

Ability
Dive into the scene with only his dorsal fin exposed, granting himself a Movement Boost. Jeff can heal while submerged and gains the wall-crawl ability

Ability
Spit a bubble that heals the ally who collects it, granting them Healing Boost and Movement Boost while also launching up nearby enemies

Passive
Reduce damage taken from critical hits

Team-Up Ability
When Storm activates Omega Hurricane and Jeff the Land Shark's It's Jeff is ready, they can unleash a powerful Team-Up Ability. During this period, Storm's Omega Hurricane merges with Jeff to form a Jeff-nado

Ability
Venom shares his symbiotes with Jeff and Hela. Jeff's Guardian of the Deep links with nearby allies, providing continuous healing. When the effect ends, it releases a powerful healing burst, converting any excess into Bonus Health.

Ability
Jeff the Land Shark and Rocket Raccoon can ride on Groot's shoulders, receiving Damage Reduction

Ability
Jeff the Land Shark and Rocket Raccoon can ride on Groot's shoulders, receiving Damage Reduction
Hero handoff
Leave with one matchup rule instead of a whole new checklist.
Read official details, then turn the hero into one job, one matchup rule, and one avoid call.