MAP GUIDE // Conquest
Tokyo 2099: Ninomaru
A Tokyo 2099 Conquest map focused on fast skirmishes, pickup awareness, and repeated short duels.
- 01 StartRead the win rule
- 02 CheckPick playable space
- 03 LeaveLeave with the team
Route
How to enter
Start near cover that lets you choose the next duel rather than being chosen.
Contest
How to touch
Third-party weak fights and leave before the next enemy cleans you up.
Reset
How to leave
After a loss, re-enter with a nearby teammate instead of sprinting into the same duel.
Mode briefing
Conquest
Conquest is a brawl-heavy arcade mode where rapid eliminations and fast re-entry matter more than long objective setups.
Vanguard
Start fights where your team can collect confirmed eliminations, then pull back before stagger chains begin.
Duelist
Take short duels with an exit. A flashy chase is rarely worth giving the enemy a free trade.
Strategist
Stay near the side your team can rejoin from, because arcade brawls flip quickly after one isolated death.
Use Conquest for mechanics and target focus practice, not as proof that a hero is ranked-ready.
Watch points
What to notice before you blame the pick
- 01Short duel lanes
- 02Cleanup timing
- 03Pickup routes
Source
Current map index reference
Pocket Rivals adds the route and ranked advice. The map name, mode, release context, or availability note comes from the linked source.
Open sourceMap review loop
Turn Tokyo 2099: Ninomaru into three simple calls
A good map read should change a decision you can actually make in match. For Conquest, start by naming the first playable route, then decide what a useful contest looks like, and finally call the reset before the team drifts into stagger deaths. Use these prompts after a loss to separate a map problem from a hero-pick problem.
First fight
Name the route
Before hero select ends, decide which lane or cover piece lets your team enter without spending every defensive cooldown at once.
Objective fight
Define the touch
A useful contest buys overtime, forces resources, or starts a real trade. If it only creates one isolated death, leave and rebuild.
After loss
Review the pattern
If Tokyo 2099: Ninomaru keeps feeling impossible, check the watch points first, then adjust route timing before blaming the whole comp.
Keep going