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MAP GUIDE // Conquest

Tokyo 2099: Ninomaru

A Tokyo 2099 Conquest map focused on fast skirmishes, pickup awareness, and repeated short duels.

Arcade mapArcade and Custom when available
  1. 01 StartRead the win rule
  2. 02 CheckPick playable space
  3. 03 LeaveLeave with the team

Route

How to enter

Start near cover that lets you choose the next duel rather than being chosen.

Contest

How to touch

Third-party weak fights and leave before the next enemy cleans you up.

Reset

How to leave

After a loss, re-enter with a nearby teammate instead of sprinting into the same duel.

Mode briefing

Conquest

Conquest is a brawl-heavy arcade mode where rapid eliminations and fast re-entry matter more than long objective setups.

Vanguard

Start fights where your team can collect confirmed eliminations, then pull back before stagger chains begin.

Duelist

Take short duels with an exit. A flashy chase is rarely worth giving the enemy a free trade.

Strategist

Stay near the side your team can rejoin from, because arcade brawls flip quickly after one isolated death.

Use Conquest for mechanics and target focus practice, not as proof that a hero is ranked-ready.

Watch points

What to notice before you blame the pick

  1. 01Short duel lanes
  2. 02Cleanup timing
  3. 03Pickup routes

Map review loop

Turn Tokyo 2099: Ninomaru into three simple calls

A good map read should change a decision you can actually make in match. For Conquest, start by naming the first playable route, then decide what a useful contest looks like, and finally call the reset before the team drifts into stagger deaths. Use these prompts after a loss to separate a map problem from a hero-pick problem.

First fight

Name the route

Before hero select ends, decide which lane or cover piece lets your team enter without spending every defensive cooldown at once.

Objective fight

Define the touch

A useful contest buys overtime, forces resources, or starts a real trade. If it only creates one isolated death, leave and rebuild.

After loss

Review the pattern

If Tokyo 2099: Ninomaru keeps feeling impossible, check the watch points first, then adjust route timing before blaming the whole comp.

Keep going

Team handoff

Turn the comp idea into a first-fight job.

Use the next route to fix the missing role, angle, or timing.

Current fileMap briefing

Read the mode rule, choose one safer route, and decide how your team should touch or reset.