MAP GUIDE // Convergence
Lower Manhattan
A city Convergence map that adds modern New York lane control to the capture-then-escort formula.
- 01 StartRead the win rule
- 02 CheckPick playable space
- 03 LeaveLeave with the team
Route
How to enter
Switch lanes after two failed entries and keep one cooldown for the turn into point.
Contest
How to touch
Contest from cover and trade resources first; open-street panic touches rarely last.
Reset
How to leave
Back up to the next intersection and fight where your team can see each other.
Mode briefing
Convergence
Attackers need to win the first objective space, then turn that win into a convoy push. Defenders want clean stalls without feeding before the escort phase.
Vanguard
Name the first cover piece your team can cross to, then hold enough cooldown to survive the turn into point.
Duelist
Clear the angle that blocks your team from entering instead of chasing the farthest low-health target.
Strategist
Stand where you can heal the entry lane and still step back when the fight becomes an escort chase.
If the capture fails twice from the same doorway, change the route before changing every hero.
Watch points
What to notice before you blame the pick
- 01Street intersections
- 02Crossfire lanes
- 03Escort regroup timing
Source
Current map and mode reference
Pocket Rivals adds the route and ranked advice. The map name, mode, release context, or availability note comes from the linked source.
Open sourceMap review loop
Turn Lower Manhattan into three simple calls
A good map read should change a decision you can actually make in match. For Convergence, start by naming the first playable route, then decide what a useful contest looks like, and finally call the reset before the team drifts into stagger deaths. Use these prompts after a loss to separate a map problem from a hero-pick problem.
First fight
Name the route
Before hero select ends, decide which lane or cover piece lets your team enter without spending every defensive cooldown at once.
Objective fight
Define the touch
A useful contest buys overtime, forces resources, or starts a real trade. If it only creates one isolated death, leave and rebuild.
After loss
Review the pattern
If Lower Manhattan keeps feeling impossible, check the watch points first, then adjust route timing before blaming the whole comp.
Keep going